From bce0be9fdb7312aa8657d9c5cbacaa8b471d8110 Mon Sep 17 00:00:00 2001 From: blinkysc <37940565+blinkysc@users.noreply.github.com> Date: Sun, 22 Feb 2026 19:11:35 -0600 Subject: [PATCH] fix(Core/Spells): Prevent vehicles from receiving party/raid area auras (#24820) Co-authored-by: blinkysc --- src/server/game/Grids/Notifiers/GridNotifiers.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 400fc6fdb..34f0c09ad 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1005,6 +1005,9 @@ namespace Acore AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) {} bool operator()(Unit* u) { + if (u->IsVehicle()) + return false; + if (_raid) { if (!_refUnit->IsInRaidWith(u))