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refactor(Core/Unit): clean MonsterText methods (#6957)
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@@ -1029,7 +1029,7 @@ public:
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a->SetDuration(8000);
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}
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pMarwyn->MonsterTextEmote("Spirits appear and surround the altar!", 0, true);
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pMarwyn->TextEmote("Spirits appear and surround the altar!", nullptr, true);
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}
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++ResumeFirstEventStep;
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ResumeFirstEventTimer = 7500;
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