Revert Visibility Notifier changes (#17682)

* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
This commit is contained in:
Kitzunu
2023-11-12 00:48:49 +01:00
committed by GitHub
parent 4df0ab3427
commit bbadc32bea
64 changed files with 1074 additions and 1764 deletions

View File

@@ -289,6 +289,8 @@ public:
void SendCustomAnim(uint32 anim);
[[nodiscard]] bool IsInRange(float x, float y, float z, float radius) const;
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
void ModifyHealth(int32 change, Unit* attackerOrHealer = nullptr, uint32 spellId = 0);
void SetDestructibleBuildingModifyState(bool allow) { m_allowModifyDestructibleBuilding = allow; }
// sets GameObject type 33 destruction flags and optionally default health for that state