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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -289,6 +289,8 @@ public:
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void SendCustomAnim(uint32 anim);
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[[nodiscard]] bool IsInRange(float x, float y, float z, float radius) const;
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void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
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void ModifyHealth(int32 change, Unit* attackerOrHealer = nullptr, uint32 spellId = 0);
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void SetDestructibleBuildingModifyState(bool allow) { m_allowModifyDestructibleBuilding = allow; }
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// sets GameObject type 33 destruction flags and optionally default health for that state
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