mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-15 08:16:08 +00:00
fix(Core/Misc): all GCC warnings (#3457)
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@@ -483,6 +483,7 @@ void GameObject::Update(uint32 diff)
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}
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// NO BREAK for switch (m_lootState)
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[[fallthrough]];
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}
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case GO_READY:
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{
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@@ -401,10 +401,10 @@ struct Position
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Position* m_pos;
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};
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float m_positionX;
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float m_positionY;
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float m_positionZ;
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float m_orientation;
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float m_positionX = 0;
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float m_positionY = 0;
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float m_positionZ = 0;
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float m_orientation = 0;
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bool operator==(Position const &a);
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@@ -10023,7 +10023,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
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bf->FillInitialWorldStates(data);
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break;
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}
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// No break here, intended.
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[[fallthrough]];
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default:
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data << uint32(0x914) << uint32(0x0); // 7
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data << uint32(0x913) << uint32(0x0); // 8
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@@ -15823,14 +15823,14 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
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if (sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
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{
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DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
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}
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}
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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{
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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if (sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
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{
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
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}
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@@ -18968,7 +18968,6 @@ void Player::_LoadMailAsynch(PreparedQueryResult result)
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{
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do
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{
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bool has_items = false;
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Field* fields = result->Fetch();
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if (fields[14].GetUInt32() != prevMailID)
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{
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@@ -18983,7 +18982,7 @@ void Player::_LoadMailAsynch(PreparedQueryResult result)
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m->receiver = fields[17].GetUInt32();
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m->subject = fields[18].GetString();
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m->body = fields[19].GetString();
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has_items = fields[20].GetBool();
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// has_items = fields[20].GetBool();
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m->expire_time = time_t(fields[21].GetUInt32());
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m->deliver_time = time_t(fields[22].GetUInt32());
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m->money = fields[23].GetUInt32();
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@@ -2912,13 +2912,15 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
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case SPELL_DAMAGE_CLASS_NONE:
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{
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if (spell->SpellFamilyName)
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{
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return SPELL_MISS_NONE;
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}
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// Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
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for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
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if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
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if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
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return SPELL_MISS_NONE;
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// no break intended
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[[fallthrough]];
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}
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case SPELL_DAMAGE_CLASS_MAGIC:
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return MagicSpellHitResult(victim, spell);
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@@ -6812,6 +6814,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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triggered_spell_id = isWrathSpell ? 48518 : 48517;
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break;
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}
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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}
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case SPELLFAMILY_ROGUE:
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{
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@@ -8593,6 +8596,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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target = this;
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trigger_spell_id = 22588;
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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}
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// Bonus Healing (Crystal Spire of Karabor mace)
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case 40971:
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@@ -11088,9 +11092,9 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
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switch ((*i)->GetMiscValue())
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{
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// Shatter
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case 911: modChance+= 16;
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case 910: modChance+= 17;
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case 849: modChance+= 17;
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case 911: modChance+= 16; [[fallthrough]];
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case 910: modChance+= 17; [[fallthrough]];
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case 849: modChance+= 17;
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if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
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break;
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crit_chance+=modChance;
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@@ -11199,6 +11203,7 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
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}
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break;
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}
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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case SPELL_DAMAGE_CLASS_RANGED:
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{
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// flat aura mods
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