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refactor(Core/Event): Load event vendors seperatly (#20906)
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@@ -121,6 +121,8 @@ public:
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void StopEvent(uint16 event_id, bool overwrite = false);
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void HandleQuestComplete(uint32 quest_id); // called on world event type quest completions
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uint32 GetNPCFlag(Creature* cr);
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// Load the game event npc vendor table from the DB
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void LoadEventVendors();
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[[nodiscard]] uint32 GetHolidayEventId(uint32 holidayId) const;
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private:
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void SendWorldStateUpdate(Player* player, uint16 event_id);
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