fix(Scripts/Ulduar): fix teleporters not activating after boss kills (#24860)

Co-authored-by: Vincent-Michael <Vincent_Michael@gmx.de>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Keader <keader.android@gmail.com>
This commit is contained in:
Andrew
2026-02-24 22:25:16 -03:00
committed by GitHub
parent 25ff0c9ef4
commit b31a9379b8
3 changed files with 52 additions and 0 deletions

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UPDATE `conditions` SET `ConditionValue3` = 2 WHERE `SourceGroup` = 10389 AND `SourceEntry` IN (0, 1, 2, 3, 4, 5, 6, 8) AND `SourceTypeOrReferenceId` = 15;

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DELETE FROM `smart_scripts` WHERE `entryorguid` = 194569 AND `source_type` = 1 AND `id` IN (0, 1, 2);
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 22 AND `SourceGroup` = 2 AND `SourceEntry` = 194569 AND `SourceId` = 1;
DELETE FROM `spell_script_names` WHERE `spell_id` IN (64014, 64024, 64025, 64028, 64029, 64030, 64031, 64032, 65042);
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(64014, 'spell_ulduar_teleporter'),
(64024, 'spell_ulduar_teleporter'),
(64025, 'spell_ulduar_teleporter'),
(64028, 'spell_ulduar_teleporter'),
(64029, 'spell_ulduar_teleporter'),
(64030, 'spell_ulduar_teleporter'),
(64031, 'spell_ulduar_teleporter'),
(64032, 'spell_ulduar_teleporter'),
(65042, 'spell_ulduar_teleporter');