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refactor(Scripts/Northrend): remove unused imports (#19460)
* refactor(Scripts/Northrend): remove unused imports * chore: wip
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@@ -16,11 +16,11 @@
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*/
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#include "AchievementCriteriaScript.h"
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#include "CellImpl.h"
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#include "CombatAI.h"
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#include "CreatureScript.h"
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#include "GameObjectScript.h"
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#include "GridNotifiers.h"
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#include "Opcodes.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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@@ -33,6 +33,12 @@
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#include "Vehicle.h"
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#include "ulduar.h"
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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#include "GridNotifiersImpl.h"
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enum LeviathanSpells
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{
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// Leviathan basic
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@@ -19,7 +19,6 @@
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#include "CreatureAI.h"
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#include "CreatureScript.h"
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#include "Object.h"
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#include "Opcodes.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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@@ -19,7 +19,6 @@
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#include "AreaTriggerScript.h"
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#include "CombatAI.h"
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#include "CreatureScript.h"
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#include "GameObjectScript.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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@@ -18,11 +18,8 @@
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#ifndef DEF_ULDUAR_H
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#define DEF_ULDUAR_H
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CreatureAIImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#define DataHeader "UU"
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