diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ccd1c1cff..acaafeffb 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2259,9 +2259,9 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, // Get position delta if (delta > collisionHeight) liquidData.Status = LIQUID_MAP_UNDER_WATER; - if (delta > 0.2f) + if (delta > 0.0f) liquidData.Status = LIQUID_MAP_IN_WATER; - if (delta > -0.2f) + if (delta > -0.1f) liquidData.Status = LIQUID_MAP_WATER_WALK; else liquidData.Status = LIQUID_MAP_ABOVE_WATER; @@ -2408,9 +2408,9 @@ void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y if (delta > collisionHeight) data.liquidInfo.Status = LIQUID_MAP_UNDER_WATER; - else if (delta > 0.2f) + else if (delta > 0.0f) data.liquidInfo.Status = LIQUID_MAP_IN_WATER; - else if (delta > -0.2f) + else if (delta > -0.1f) data.liquidInfo.Status = LIQUID_MAP_WATER_WALK; else data.liquidInfo.Status = LIQUID_MAP_ABOVE_WATER;