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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(CI): trigger builds on C++ changes (#9103)
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@@ -1171,14 +1171,16 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
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{
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case TARGET_OBJECT_TYPE_UNIT:
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{
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if (Unit* unitTarget = target->ToUnit())
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if (Unit* unit = target->ToUnit())
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{
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AddUnitTarget(unitTarget, effMask, true, false);
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AddUnitTarget(unit, effMask, true, false);
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// xinef: important! if channeling spell have nearby entry, it has no unitTarget by default
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// and if channeled spell has target 77, it requires unitTarget, set it here!
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// xinef: if we have NO unit target
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if (!m_targets.GetUnitTarget())
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m_targets.SetUnitTarget(unitTarget);
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{
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m_targets.SetUnitTarget(unit);
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}
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}
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else
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{
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