fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call (#3426)

This commit is contained in:
Andrius Peleckas
2020-10-17 15:59:22 +03:00
committed by GitHub
parent 32da0eeb9e
commit ab5933effa
131 changed files with 558 additions and 1012 deletions

View File

@@ -491,24 +491,21 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
switch (events.GetEvent())
switch (events.ExecuteEvent())
{
case EVENT_GHOUL_MOVE_TO_PIT:
me->GetMotionMaster()->MovePoint(1, 2364.77f, -5776.14f, 151.36f);
if (Creature* gothik = ObjectAccessor::GetCreature(*me, gothikGUID))
gothik->AI()->DoAction(SAY_GOTHIK_PIT);
events.PopEvent();
break;
case EVENT_GHOUL_EMOTE:
me->CastSpell(me, SPELL_GHOUL_EMERGE, true);
events.PopEvent();
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
events.PopEvent();
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
return;
case EVENT_GHOUL_CHECK_COMBAT:

View File

@@ -203,7 +203,7 @@ public:
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.GetEvent())
switch (events.ExecuteEvent())
{
case EVENT_CHECK_PLAYER:
{
@@ -218,7 +218,6 @@ public:
}
case EVENT_SUMMON_ARCHERS:
SummonArchers();
events.PopEvent();
break;
case EVENT_SUMMON_PEASANTS:
_spoken = false;

View File

@@ -220,7 +220,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (uint32 evId = events.GetEvent())
switch (uint32 evId = events.ExecuteEvent())
{
case 0:
break;
@@ -231,28 +231,24 @@ public:
events.RepeatEvent(5000);
break;
}
events.PopEvent();
me->setActive(false);
EnterEvadeMode();
return;
case EVENT_SUMMON_SOLDIERS:
for (uint8 i = 0; i < SUNWELL_DEFENDER_NUM; ++i)
me->SummonCreature(NPC_SUNWELL_DEFENDER, SunwellDefenderPos[i], TEMPSUMMON_TIMED_DESPAWN, 33000 + (i / 5) * 5000);
events.PopEvent();
break;
case EVENT_TALK_INTRO_0:
case EVENT_TALK_INTRO_1:
case EVENT_TALK_INTRO_2:
case EVENT_TALK_INTRO_3:
Talk(SAY_INTRO_0 + (evId - EVENT_TALK_INTRO_0));
events.PopEvent();
break;
case EVENT_SALUTE:
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
c->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
events.PopEvent();
break;
case EVENT_SOLDIERS_RUN_AWAY:
{
@@ -276,35 +272,29 @@ public:
}
else
{
events.PopEvent();
return;
}
}
}
}
events.PopEvent();
break;
case EVENT_GO_FIGHTPOINT:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(0, 11779.30f, -7065.43f, 24.92f);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
events.PopEvent();
break;
case EVENT_TALK_SPAWN_0:
case EVENT_TALK_SPAWN_1:
Talk(SAY_SPAWN_0 + (evId - EVENT_TALK_SPAWN_0));
events.PopEvent();
break;
case EVENT_SUMMON_MORLEN:
if (Creature* c = me->SummonCreature(NPC_MORLEN_COLDGRIP, 11766.70f, -7050.57f, 25.17f, 5.56f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
morlenGUID = c->GetGUID();
events.PopEvent();
break;
case EVENT_TALK_MORLEN_0:
case EVENT_TALK_MORLEN_1:
if (Creature* c = ObjectAccessor::GetCreature(*me, morlenGUID))
c->AI()->Talk(SAY_MORLEN_0 + (evId - EVENT_TALK_MORLEN_0));
events.PopEvent();
break;
case EVENT_SPAWN_WAVE_1:
case EVENT_SPAWN_WAVE_2:
@@ -364,7 +354,6 @@ public:
break;
}
}
events.PopEvent();
events.ScheduleEvent(EVENT_SUMMONS_ATTACK, 3000);
break;
case EVENT_SUMMONS_ATTACK:
@@ -378,14 +367,12 @@ public:
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->AI()->AttackStart(me);
}
events.PopEvent();
break;
case EVENT_OUTRO_0:
case EVENT_OUTRO_1:
case EVENT_OUTRO_2:
case EVENT_OUTRO_3:
Talk(SAY_OUTRO_0 + (evId - EVENT_OUTRO_0));
events.PopEvent();
if (evId == EVENT_OUTRO_3)
events.ScheduleEvent(EVENT_OUTRO_KNEEL, 6000);
break;
@@ -393,18 +380,15 @@ public:
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
p->KilledMonsterCredit(NPC_THALORIEN_KILL_CREDIT, 0);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
events.PopEvent();
events.ScheduleEvent(EVENT_DISAPPEAR, 6000);
break;
case EVENT_DISAPPEAR:
events.PopEvent();
me->SetVisible(false);
me->setActive(false);
EnterEvadeMode();
break;
case EVENT_SET_FACING:
me->SetFacingTo(2.45f);
events.PopEvent();
break;
case EVENT_SPELL_BLADESTORM: