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refactor(src/server/game): optimise imports (#20541)
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@@ -18,6 +18,7 @@
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#ifndef SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
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#define SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
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#include "DatabaseEnvFwd.h"
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#include "DBCEnums.h"
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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@@ -20,6 +20,7 @@
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#include "ScriptObject.h"
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#include <vector>
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#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
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enum ServerHook
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{
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