refactor(src/server/game): optimise imports (#20541)

This commit is contained in:
Francesco Borzì
2024-11-13 11:37:20 +01:00
committed by GitHub
parent b2ddd10369
commit a9f0f371e5
45 changed files with 44 additions and 35 deletions

View File

@@ -20,14 +20,12 @@
#include "GridNotifiers.h"
#include "Map.h"
#include "MapMgr.h"
#include "MapRefMgr.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Transport.h"
#include "WaypointMgr.h"
#include "World.h"
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)

View File

@@ -18,6 +18,7 @@
#ifndef SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
#define SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
#include "DatabaseEnvFwd.h"
#include "DBCEnums.h"
#include "ObjectGuid.h"
#include "ScriptObject.h"

View File

@@ -20,6 +20,7 @@
#include "ScriptObject.h"
#include <vector>
#include <memory> // NOTE: this import is NEEDED (even though some IDEs report it as unused)
enum ServerHook
{

View File

@@ -18,8 +18,8 @@
#ifndef _SCRIPT_OBJECT_H_
#define _SCRIPT_OBJECT_H_
#include "DatabaseEnvFwd.h"
#include "ScriptObjectFwd.h"
#include <string>
//#include "Duration.h"
//#include "LFG.h"