fix(Core/Misc): bunch of crashfixes (#7307)

This commit is contained in:
Viste
2021-09-14 15:38:56 +03:00
committed by GitHub
parent bd956b5a57
commit a9796af174
56 changed files with 435 additions and 328 deletions

View File

@@ -16,13 +16,39 @@ TempSummon::TempSummon(SummonPropertiesEntry const* properties, ObjectGuid owner
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0)
{
m_summonerGUID = owner;
if (owner)
{
m_summonerGUID = owner;
}
m_unitTypeMask |= UNIT_MASK_SUMMON;
}
Unit* TempSummon::GetSummoner() const
WorldObject* TempSummon::GetSummoner() const
{
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : nullptr;
return m_summonerGUID ? ObjectAccessor::GetWorldObject(*this, m_summonerGUID) : nullptr;
}
Unit* TempSummon::GetSummonerUnit() const
{
if (WorldObject* summoner = GetSummoner())
{
return summoner->ToUnit();
}
return nullptr;
}
Creature* TempSummon::GetSummonerCreatureBase() const
{
return m_summonerGUID ? ObjectAccessor::GetCreature(*this, m_summonerGUID) : nullptr;
}
GameObject* TempSummon::GetSummonerGameObject() const
{
if (WorldObject* summoner = GetSummoner())
return summoner->ToGameObject();
return nullptr;
}
void TempSummon::Update(uint32 diff)
@@ -147,7 +173,7 @@ void TempSummon::InitStats(uint32 duration)
{
ASSERT(!IsPet());
Unit* owner = GetSummoner();
Unit* owner = GetSummonerUnit();
if (owner)
if (Player* player = owner->ToPlayer())
sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration);
@@ -197,7 +223,7 @@ void TempSummon::InitStats(uint32 duration)
void TempSummon::InitSummon()
{
Unit* owner = GetSummoner();
Unit* owner = GetSummonerUnit();
if (owner)
{
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
@@ -237,7 +263,7 @@ void TempSummon::UnSummon(uint32 msTime)
return;
}
Unit* owner = GetSummoner();
Unit* owner = GetSummonerUnit();
if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
@@ -257,7 +283,7 @@ void TempSummon::RemoveFromWorld()
if (m_Properties)
if (uint32 slot = m_Properties->Slot)
if (Unit* owner = GetSummoner())
if (Unit* owner = GetSummonerUnit())
if (owner->m_SummonSlot[slot] == GetGUID())
owner->m_SummonSlot[slot].Clear();

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@@ -37,7 +37,10 @@ public:
void RemoveFromWorld() override;
void SetTempSummonType(TempSummonType type);
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override {}
[[nodiscard]] Unit* GetSummoner() const;
[[nodiscard]] WorldObject* GetSummoner() const;
[[nodiscard]] Unit* GetSummonerUnit() const;
[[nodiscard]] Creature* GetSummonerCreatureBase() const;
[[nodiscard]] GameObject* GetSummonerGameObject() const;
ObjectGuid GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
uint32 GetTimer() { return m_timer; }

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@@ -465,48 +465,33 @@ struct Position
[[nodiscard]] bool IsPositionValid() const;
[[nodiscard]] float GetExactDist2dSq(float x, float y) const
[[nodiscard]] float GetExactDist2dSq(const float x, const float y) const
{
float dx = m_positionX - x;
float dy = m_positionY - y;
return dx * dx + dy * dy;
}
[[nodiscard]] float GetExactDist2d(const float x, const float y) const
{
return sqrt(GetExactDist2dSq(x, y));
}
float GetExactDist2dSq(const Position* pos) const
{
float dx = m_positionX - pos->m_positionX;
float dy = m_positionY - pos->m_positionY;
return dx * dx + dy * dy;
}
float GetExactDist2d(const Position* pos) const
{
return sqrt(GetExactDist2dSq(pos));
}
[[nodiscard]] float GetExactDistSq(float x, float y, float z) const
{
float dz = m_positionZ - z;
return GetExactDist2dSq(x, y) + dz * dz;
}
[[nodiscard]] float GetExactDist(float x, float y, float z) const
{
return sqrt(GetExactDistSq(x, y, z));
}
float GetExactDistSq(const Position* pos) const
{
float dx = m_positionX - pos->m_positionX;
float dy = m_positionY - pos->m_positionY;
float dz = m_positionZ - pos->m_positionZ;
return dx * dx + dy * dy + dz * dz;
}
float GetExactDist(const Position* pos) const
{
return sqrt(GetExactDistSq(pos));
float dx = x - m_positionX;
float dy = y - m_positionY;
return dx*dx + dy*dy;
}
float GetExactDist2dSq(Position const& pos) const { return GetExactDist2dSq(pos.m_positionX, pos.m_positionY); }
float GetExactDist2dSq(Position const* pos) const { return GetExactDist2dSq(*pos); }
float GetExactDist2d(const float x, const float y) const { return std::sqrt(GetExactDist2dSq(x, y)); }
float GetExactDist2d(Position const& pos) const { return GetExactDist2d(pos.m_positionX, pos.m_positionY); }
float GetExactDist2d(Position const* pos) const { return GetExactDist2d(*pos); }
float GetExactDistSq(float x, float y, float z) const
{
float dz = z - m_positionZ;
return GetExactDist2dSq(x, y) + dz*dz;
}
float GetExactDistSq(Position const& pos) const { return GetExactDistSq(pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
float GetExactDistSq(Position const* pos) const { return GetExactDistSq(*pos); }
float GetExactDist(float x, float y, float z) const { return std::sqrt(GetExactDistSq(x, y, z)); }
float GetExactDist(Position const& pos) const { return GetExactDist(pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
float GetExactDist(Position const* pos) const { return GetExactDist(*pos); }
void GetPositionOffsetTo(const Position& endPos, Position& retOffset) const;
Position GetPositionWithOffset(Position const& offset) const;
float GetAngle(const Position* pos) const;
[[nodiscard]] float GetAngle(float x, float y) const;
@@ -566,6 +551,81 @@ struct Position
return fmod(o, 2.0f * static_cast<float>(M_PI));
}
};
#define MAPID_INVALID 0xFFFFFFFF
class WorldLocation : public Position
{
public:
explicit WorldLocation(uint32 _mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
: Position(x, y, z, o), m_mapId(_mapId) { }
WorldLocation(uint32 mapId, Position const& position)
: Position(position), m_mapId(mapId) { }
void WorldRelocate(const WorldLocation& loc)
{
m_mapId = loc.GetMapId();
Relocate(loc);
}
void WorldRelocate(uint32 mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
{
m_mapId = mapId;
Relocate(x, y, z, o);
}
void SetMapId(uint32 mapId)
{
m_mapId = mapId;
}
[[nodiscard]] uint32 GetMapId() const
{
return m_mapId;
}
void GetWorldLocation(uint32& mapId, float& x, float& y) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z, float& o) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
o = m_orientation;
}
void GetWorldLocation(WorldLocation* location) const
{
if (location)
{
location->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
location->SetMapId(m_mapId);
}
}
[[nodiscard]] WorldLocation GetWorldLocation() const
{
return *this;
}
uint32 m_mapId;
};
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
@@ -643,80 +703,6 @@ struct MovementInfo
void OutDebug();
};
#define MAPID_INVALID 0xFFFFFFFF
class WorldLocation : public Position
{
public:
explicit WorldLocation(uint32 _mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
: Position(x, y, z, o), m_mapId(_mapId) { }
WorldLocation(uint32 mapId, Position const& position)
: Position(position), m_mapId(mapId) { }
void WorldRelocate(const WorldLocation& loc)
{
m_mapId = loc.GetMapId();
Relocate(loc);
}
void WorldRelocate(uint32 mapId = MAPID_INVALID, float x = 0.f, float y = 0.f, float z = 0.f, float o = 0.f)
{
m_mapId = mapId;
Relocate(x, y, z, o);
}
void SetMapId(uint32 mapId)
{
m_mapId = mapId;
}
[[nodiscard]] uint32 GetMapId() const
{
return m_mapId;
}
void GetWorldLocation(uint32& mapId, float& x, float& y) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
}
void GetWorldLocation(uint32& mapId, float& x, float& y, float& z, float& o) const
{
mapId = m_mapId;
x = m_positionX;
y = m_positionY;
z = m_positionZ;
o = m_orientation;
}
void GetWorldLocation(WorldLocation* location) const
{
if (location)
{
location->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
location->SetMapId(m_mapId);
}
}
[[nodiscard]] WorldLocation GetWorldLocation() const
{
return *this;
}
uint32 m_mapId;
};
template<class T>
class GridObject
{

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@@ -16960,7 +16960,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
creature->AI()->JustDied(killer ? killer : victim);
if (TempSummon* summon = creature->ToTempSummon())
if (Unit* summoner = summon->GetSummoner())
if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->ToCreature() && summoner->IsAIEnabled)
summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);