fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its … (#11969)

* fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its master.

Fixes #11528
This commit is contained in:
UltraNix
2022-06-19 13:46:23 +02:00
committed by GitHub
parent 82cfd1b8d4
commit a935e51754
4 changed files with 45 additions and 16 deletions

View File

@@ -215,13 +215,13 @@ bool TemporaryThreatModifierEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
}
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipientGroup(0),
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTarget(false), m_cannotReachTimer(0),
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0)
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false)
{
m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END;
@@ -526,7 +526,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
uint32 previousHealth = GetHealth();
uint32 previousMaxHealth = GetMaxHealth();
uint32 previousPlayerDamageReq = m_PlayerDamageReq;
uint32 previousPlayerDamageReq = _playerDamageReq;
SelectLevel(changelevel);
if (previousHealth > 0)
@@ -535,11 +535,11 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
{
m_PlayerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
_playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
}
else
{
m_PlayerDamageReq = previousPlayerDamageReq;
_playerDamageReq = previousPlayerDamageReq;
}
}
@@ -3573,3 +3573,30 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
m_Events.AddEvent(pEvent, m_Events.CalculateTime(duration.count()));
}
}
bool Creature::IsDamageEnoughForLootingAndReward() const
{
return (m_creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
}
void Creature::LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer /*= true*/)
{
if (_playerDamageReq)
_playerDamageReq > unDamage ? _playerDamageReq -= unDamage : _playerDamageReq = 0;
if (!_damagedByPlayer)
{
_damagedByPlayer = damagedByPlayer;
}
}
void Creature::ResetPlayerDamageReq()
{
_playerDamageReq = GetHealth() / 2;
_damagedByPlayer = false;
}
uint32 Creature::GetPlayerDamageReq() const
{
return _playerDamageReq;
}