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fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
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@@ -23,6 +23,7 @@ namespace VMAP
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const ModelInstance* hitInstance{nullptr};
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const GroupModel* hitModel{nullptr};
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float ground_Z;
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int32 rootId = -1;
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};
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class StaticMapTree
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