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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-10 19:20:32 +00:00
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random (#21965)
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@@ -358,7 +358,7 @@ public:
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void JustSummoned(Creature* summon) override
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false))
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summon->AI()->AttackStart(target);
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//if (IsHeroic())
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@@ -468,7 +468,7 @@ public:
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switch (action)
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{
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case ACTION_MARK_OF_THE_FALLEN_CHAMPION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_MARK_OF_THE_FALLEN_CHAMPION))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false, -SPELL_MARK_OF_THE_FALLEN_CHAMPION))
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{
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++_fallenChampionCastCount;
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me->CastSpell(target, SPELL_MARK_OF_THE_FALLEN_CHAMPION, false);
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@@ -857,7 +857,7 @@ public:
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events.Repeat(9s, 13s);
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break;
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case EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
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me->CastSpell(target, SPELL_CURSE_OF_TORPOR, false);
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events.Repeat(9s, 13s);
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break;
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@@ -482,7 +482,7 @@ class spell_marrowgar_coldflame : public SpellScript
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void SelectTarget(std::list<WorldObject*>& targets)
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{
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targets.clear();
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Unit* target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 1, -1.0f, true,true, -SPELL_IMPALED); // -1.0f as it takes into account object size
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Unit* target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, -1.0f, true, false, -SPELL_IMPALED); // -1.0f as it takes into account object size
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if (!target)
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target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true); // if only tank or noone outside of boss' model
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if (!target)
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@@ -209,7 +209,7 @@ public:
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bool operator()(Unit const* target) const
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{
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if (!me || !target || !target->IsPlayer())
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if (!me || !target || !target->IsPlayer() || target == me->GetThreatMgr().GetCurrentVictim())
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return false;
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if (me->IsWithinCombatRange(target, 7.0f))
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@@ -640,7 +640,7 @@ public:
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}
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else
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, MalleableGooSelector(me)))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, MalleableGooSelector(me)))
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{
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Talk(EMOTE_MALLEABLE_GOO);
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me->CastSpell(target, SPELL_MALLEABLE_GOO, true);
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@@ -627,7 +627,7 @@ public:
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switch (eventId)
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{
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case EVENT_DEATH_PLAGUE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_RECENTLY_INFECTED))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false, -SPELL_RECENTLY_INFECTED))
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{
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Talk(EMOTE_DEATH_PLAGUE_WARNING, target);
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DoCast(target, SPELL_DEATH_PLAGUE);
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@@ -1161,7 +1161,7 @@ public:
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Talk(SAY_SVALNA_AGGRO);
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break;
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case EVENT_IMPALING_SPEAR:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false, -SPELL_IMPALING_SPEAR))
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{
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DoCast(me, SPELL_AETHER_SHIELD);
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me->AddAura(70203, me);
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@@ -1347,7 +1347,7 @@ public:
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Events.ScheduleEvent(EVENT_ARNATH_SMITE, 4s, 7s);
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break;
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case EVENT_ARNATH_DOMINATE_MIND:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_DOMINATE_MIND))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false, -SPELL_DOMINATE_MIND))
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DoCast(target, SPELL_DOMINATE_MIND);
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Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, 28s, 37s);
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break;
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@@ -1425,7 +1425,7 @@ public:
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Events.ScheduleEvent(EVENT_BRANDON_JUDGEMENT_OF_COMMAND, 8s, 13s);
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break;
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case EVENT_BRANDON_HAMMER_OF_BETRAYAL:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false))
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DoCast(target, SPELL_HAMMER_OF_BETRAYAL);
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Events.ScheduleEvent(EVENT_BRANDON_HAMMER_OF_BETRAYAL, 45s, 60s);
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break;
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@@ -1552,12 +1552,12 @@ public:
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Events.ScheduleEvent(EVENT_RUPERT_FEL_IRON_BOMB, 15s, 20s);
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break;
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case EVENT_RUPERT_MACHINE_GUN:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
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DoCast(target, SPELL_MACHINE_GUN);
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Events.ScheduleEvent(EVENT_RUPERT_MACHINE_GUN, 25s, 30s);
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break;
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case EVENT_RUPERT_ROCKET_LAUNCH:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
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DoCast(target, SPELL_ROCKET_LAUNCH);
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Events.ScheduleEvent(EVENT_RUPERT_ROCKET_LAUNCH, 10s, 15s);
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break;
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