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fix(Scripts/Misc): Adjust points from old wrong 0 based indexing to smart ai indexing (#23472)
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@@ -1085,9 +1085,9 @@ struct boss_headless_horseman : public ScriptedAI
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{
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if (type == WAYPOINT_MOTION_TYPE)
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{
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if (point == 0)
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if (point == 1)
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me->CastSpell(me, SPELL_HEAD_VISUAL, true);
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else if (point == 11)
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else if (point == 12)
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{
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me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
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me->StopMoving();
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