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fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff (#20005)
Co-authored-by: killerwife <killerwife@gmail.com>
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@@ -217,8 +217,8 @@ public:
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// These two movement types should only be used with creatures having landing/takeoff animations
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void MoveLand(uint32 id, Position const& pos, float speed = 0.0f);
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void MoveLand(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
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void MoveTakeoff(uint32 id, Position const& pos, float speed = 0.0f);
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void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
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void MoveTakeoff(uint32 id, Position const& pos, float speed = 0.0f, bool skipAnimation = false);
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void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f, bool skipAnimation = false); // pussywizard: added for easy calling by passing 3 floats x, y, z
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = nullptr, bool generatePath = false, float orientation = 0.0f, ObjectGuid targetGUID = ObjectGuid::Empty);
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void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, ObjectGuid targetGUID = ObjectGuid::Empty);
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