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fix(DB/Creature): Fix Power Spark movement (#24798)
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@@ -746,7 +746,6 @@ struct npc_power_spark : public NullCreatureAI
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npc_power_spark(Creature* creature) : NullCreatureAI(creature)
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{
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_instance = me->GetInstanceScript();
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me->CastSpell(me, SPELL_POWER_SPARK_VISUAL, false);
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_checkTimer = 1000;
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_moveTimer = 0;
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}
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