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feat(Tools/Mapextractor): Implemented liquid object detection (#11402)
* . * . * . * . * . * . * . * Delete Utils.cpp
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@@ -23,8 +23,8 @@
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.6";
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const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
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const char VMAP_MAGIC[] = "VMAP_4.7";
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const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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