refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -147,132 +147,132 @@ typedef std::vector<QuestMenuItem> QuestMenuItemList;
class GossipMenu
{
public:
GossipMenu();
~GossipMenu();
public:
GossipMenu();
~GossipMenu();
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
uint32 GetMenuId() const { return _menuId; }
void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() const { return _locale; }
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
uint32 GetMenuId() const { return _menuId; }
void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() const { return _locale; }
uint32 GetMenuItemCount() const
{
return _menuItems.size();
}
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
bool Empty() const
{
return _menuItems.empty();
}
uint32 GetMenuItemCount() const
{
return _menuItems.size();
}
GossipMenuItem const* GetItem(uint32 id) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(id);
if (itr != _menuItems.end())
return &itr->second;
bool Empty() const
{
return _menuItems.empty();
}
return nullptr;
}
GossipMenuItem const* GetItem(uint32 id) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(id);
if (itr != _menuItems.end())
return &itr->second;
GossipMenuItemData const* GetItemData(uint32 indexId) const
{
GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId);
if (itr != _menuItemData.end())
return &itr->second;
return nullptr;
}
return nullptr;
}
GossipMenuItemData const* GetItemData(uint32 indexId) const
{
GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId);
if (itr != _menuItemData.end())
return &itr->second;
uint32 GetMenuItemSender(uint32 menuItemId) const;
uint32 GetMenuItemAction(uint32 menuItemId) const;
bool IsMenuItemCoded(uint32 menuItemId) const;
return nullptr;
}
void ClearMenu();
uint32 GetMenuItemSender(uint32 menuItemId) const;
uint32 GetMenuItemAction(uint32 menuItemId) const;
bool IsMenuItemCoded(uint32 menuItemId) const;
GossipMenuItemContainer const& GetMenuItems() const
{
return _menuItems;
}
void ClearMenu();
private:
GossipMenuItemContainer _menuItems;
GossipMenuItemDataContainer _menuItemData;
uint32 _menuId;
LocaleConstant _locale;
GossipMenuItemContainer const& GetMenuItems() const
{
return _menuItems;
}
private:
GossipMenuItemContainer _menuItems;
GossipMenuItemDataContainer _menuItemData;
uint32 _menuId;
LocaleConstant _locale;
};
class QuestMenu
{
public:
QuestMenu();
~QuestMenu();
public:
QuestMenu();
~QuestMenu();
void AddMenuItem(uint32 QuestId, uint8 Icon);
void ClearMenu();
void AddMenuItem(uint32 QuestId, uint8 Icon);
void ClearMenu();
uint8 GetMenuItemCount() const
{
return _questMenuItems.size();
}
uint8 GetMenuItemCount() const
{
return _questMenuItems.size();
}
bool Empty() const
{
return _questMenuItems.empty();
}
bool Empty() const
{
return _questMenuItems.empty();
}
bool HasItem(uint32 questId) const;
bool HasItem(uint32 questId) const;
QuestMenuItem const& GetItem(uint16 index) const
{
return _questMenuItems[index];
}
QuestMenuItem const& GetItem(uint16 index) const
{
return _questMenuItems[index];
}
private:
QuestMenuItemList _questMenuItems;
private:
QuestMenuItemList _questMenuItems;
};
class PlayerMenu
{
public:
explicit PlayerMenu(WorldSession* session);
~PlayerMenu();
public:
explicit PlayerMenu(WorldSession* session);
~PlayerMenu();
GossipMenu& GetGossipMenu() { return _gossipMenu; }
QuestMenu& GetQuestMenu() { return _questMenu; }
GossipMenu& GetGossipMenu() { return _gossipMenu; }
QuestMenu& GetQuestMenu() { return _questMenu; }
bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); }
bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); }
void ClearMenus();
uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); }
uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }
void ClearMenus();
uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); }
uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }
void SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const;
void SendCloseGossip() const;
void SendPointOfInterest(uint32 poiId) const;
void SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const;
void SendCloseGossip() const;
void SendPointOfInterest(uint32 poiId) const;
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const;
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const;
void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID);
void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID);
void SendQuestQueryResponse(Quest const* quest) const;
void SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const;
void SendQuestQueryResponse(Quest const* quest) const;
void SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const;
void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const;
void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;
void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const;
void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;
private:
GossipMenu _gossipMenu;
QuestMenu _questMenu;
WorldSession* _session;
private:
GossipMenu _gossipMenu;
QuestMenu _questMenu;
WorldSession* _session;
};
#endif