mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-15 08:16:08 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -160,7 +160,7 @@ void GossipMenu::ClearMenu()
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PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
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{
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_gossipMenu.SetLocale(session->GetSessionDbLocaleIndex());
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_gossipMenu.SetLocale(session->GetSessionDbLocaleIndex());
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}
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PlayerMenu::~PlayerMenu()
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@@ -179,7 +179,7 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock1(_gossipMenu.GetLock());
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock2(_questMenu.GetLock());
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WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount()*100 + _questMenu.GetMenuItemCount()*75); // guess size
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WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount() * 100 + _questMenu.GetMenuItemCount() * 75); // guess size
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data << uint64(objectGUID);
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data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0
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data << uint32(titleTextId);
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@@ -198,7 +198,7 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
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uint32 count = 0;
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for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
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{
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++count;
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@@ -216,8 +216,8 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << title;
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}
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data << title;
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}
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}
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_session->SendPacket(&data);
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@@ -299,7 +299,7 @@ void QuestMenu::ClearMenu()
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void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID)
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100 + _questMenu.GetMenuItemCount()*75); // guess size
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WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100 + _questMenu.GetMenuItemCount() * 75); // guess size
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data << uint64(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay); // player emote
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@@ -322,7 +322,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << uint32(questID);
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data << uint32(qmi.QuestIcon);
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data << int32(quest->GetQuestLevel());
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@@ -353,12 +353,12 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questAreaDescription = quest->GetAreaDescription();
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questAreaDescription = quest->GetAreaDescription();
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int32 locale = _session->GetSessionDbLocaleIndex();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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@@ -366,7 +366,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
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}
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 500); // guess size
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data << uint64(npcGUID);
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data << uint64(_session->GetPlayer()->GetDivider());
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@@ -389,7 +389,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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else
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{
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data << uint32(quest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (!quest->RewardChoiceItemId[i])
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continue;
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@@ -405,7 +405,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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data << uint32(quest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
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for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!quest->RewardItemId[i])
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continue;
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@@ -573,11 +573,11 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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data << uint32(0); // req source count?
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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data << uint32(quest->RequiredItemId[i]);
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data << uint32(quest->RequiredItemCount[i]);
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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data << uint32(quest->RequiredItemId[i]);
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data << uint32(quest->RequiredItemCount[i]);
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}
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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data << questObjectiveText[i];
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@@ -590,16 +590,16 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questTitle = quest->GetTitle();
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std::string RewardText = quest->GetOfferRewardText();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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if (QuestOfferRewardLocale const* questOfferRewardLocale = sObjectMgr->GetQuestOfferRewardLocale(quest->GetQuestId()))
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ObjectMgr::GetLocaleString(questOfferRewardLocale->RewardText, locale, RewardText);
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WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 400); // guess size
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data << uint64(npcGUID);
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data << uint32(quest->GetQuestId());
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@@ -626,7 +626,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
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}
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data << uint32(quest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i)
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for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
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{
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data << uint32(quest->RewardChoiceItemId[i]);
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data << uint32(quest->RewardChoiceItemCount[i]);
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@@ -683,10 +683,10 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
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// We can always call to RequestItems, but this packet only goes out if there are actually
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// items. Otherwise, we'll skip straight to the OfferReward
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std::string questTitle = quest->GetTitle();
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std::string requestItemsText = quest->GetRequestItemsText();
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std::string questTitle = quest->GetTitle();
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std::string requestItemsText = quest->GetRequestItemsText();
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int32 locale = _session->GetSessionDbLocaleIndex();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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@@ -704,7 +704,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
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QuestStatusMap::iterator qsitr = _player->getQuestStatusMap().find(quest->GetQuestId());
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if (qsitr != _player->getQuestStatusMap().end() && qsitr->second.Status == QUEST_STATUS_INCOMPLETE)
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{
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for (uint8 i=0; i<6; ++i)
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for (uint8 i = 0; i < 6; ++i)
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if (quest->RequiredItemId[i] && qsitr->second.ItemCount[i] < quest->RequiredItemCount[i])
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if (_player->GetItemCount(quest->RequiredItemId[i], false) >= quest->RequiredItemCount[i])
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qsitr->second.ItemCount[i] = quest->RequiredItemCount[i];
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