refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -160,7 +160,7 @@ void GossipMenu::ClearMenu()
PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
{
_gossipMenu.SetLocale(session->GetSessionDbLocaleIndex());
_gossipMenu.SetLocale(session->GetSessionDbLocaleIndex());
}
PlayerMenu::~PlayerMenu()
@@ -179,7 +179,7 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock1(_gossipMenu.GetLock());
//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock2(_questMenu.GetLock());
WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount()*100 + _questMenu.GetMenuItemCount()*75); // guess size
WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount() * 100 + _questMenu.GetMenuItemCount() * 75); // guess size
data << uint64(objectGUID);
data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0
data << uint32(titleTextId);
@@ -198,7 +198,7 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
uint32 count = 0;
for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
{
++count;
@@ -216,8 +216,8 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
data << title;
}
data << title;
}
}
_session->SendPacket(&data);
@@ -299,7 +299,7 @@ void QuestMenu::ClearMenu()
void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100 + _questMenu.GetMenuItemCount()*75); // guess size
WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100 + _questMenu.GetMenuItemCount() * 75); // guess size
data << uint64(npcGUID);
data << Title;
data << uint32(eEmote._Delay); // player emote
@@ -322,7 +322,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
data << uint32(questID);
data << uint32(qmi.QuestIcon);
data << int32(quest->GetQuestLevel());
@@ -353,12 +353,12 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
{
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questAreaDescription = quest->GetAreaDescription();
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questAreaDescription = quest->GetAreaDescription();
int32 locale = _session->GetSessionDbLocaleIndex();
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
@@ -366,7 +366,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
}
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 500); // guess size
data << uint64(npcGUID);
data << uint64(_session->GetPlayer()->GetDivider());
@@ -389,7 +389,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
else
{
data << uint32(quest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (!quest->RewardChoiceItemId[i])
continue;
@@ -405,7 +405,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
data << uint32(quest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!quest->RewardItemId[i])
continue;
@@ -573,11 +573,11 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(0); // req source count?
}
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
data << uint32(quest->RequiredItemId[i]);
data << uint32(quest->RequiredItemCount[i]);
}
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
data << uint32(quest->RequiredItemId[i]);
data << uint32(quest->RequiredItemCount[i]);
}
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
data << questObjectiveText[i];
@@ -590,16 +590,16 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
{
std::string questTitle = quest->GetTitle();
std::string questTitle = quest->GetTitle();
std::string RewardText = quest->GetOfferRewardText();
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
if (QuestOfferRewardLocale const* questOfferRewardLocale = sObjectMgr->GetQuestOfferRewardLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(questOfferRewardLocale->RewardText, locale, RewardText);
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 400); // guess size
data << uint64(npcGUID);
data << uint32(quest->GetQuestId());
@@ -626,7 +626,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
}
data << uint32(quest->GetRewChoiceItemsCount());
for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i)
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
{
data << uint32(quest->RewardChoiceItemId[i]);
data << uint32(quest->RewardChoiceItemCount[i]);
@@ -683,10 +683,10 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
std::string questTitle = quest->GetTitle();
std::string requestItemsText = quest->GetRequestItemsText();
std::string questTitle = quest->GetTitle();
std::string requestItemsText = quest->GetRequestItemsText();
int32 locale = _session->GetSessionDbLocaleIndex();
int32 locale = _session->GetSessionDbLocaleIndex();
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
@@ -704,7 +704,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
QuestStatusMap::iterator qsitr = _player->getQuestStatusMap().find(quest->GetQuestId());
if (qsitr != _player->getQuestStatusMap().end() && qsitr->second.Status == QUEST_STATUS_INCOMPLETE)
{
for (uint8 i=0; i<6; ++i)
for (uint8 i = 0; i < 6; ++i)
if (quest->RequiredItemId[i] && qsitr->second.ItemCount[i] < quest->RequiredItemCount[i])
if (_player->GetItemCount(quest->RequiredItemId[i], false) >= quest->RequiredItemCount[i])
qsitr->second.ItemCount[i] = quest->RequiredItemCount[i];