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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -22,362 +22,380 @@ class Quest;
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namespace lfg
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{
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enum LfgOptions
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{
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LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
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LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
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};
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enum LfgOptions
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{
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LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
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LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
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};
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enum LFGMgrEnum
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{
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LFG_TIME_ROLECHECK = 45 * IN_MILLISECONDS,
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LFG_TIME_BOOT = 120,
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LFG_TIME_PROPOSAL = 40,
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LFG_QUEUEUPDATE_INTERVAL = 8 * IN_MILLISECONDS,
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LFG_SPELL_DUNGEON_COOLDOWN = 71328,
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
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LFG_GROUP_KICK_VOTES_NEEDED = 3
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};
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enum LFGMgrEnum
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{
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LFG_TIME_ROLECHECK = 45 * IN_MILLISECONDS,
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LFG_TIME_BOOT = 120,
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LFG_TIME_PROPOSAL = 40,
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LFG_QUEUEUPDATE_INTERVAL = 8 * IN_MILLISECONDS,
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LFG_SPELL_DUNGEON_COOLDOWN = 71328,
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
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LFG_GROUP_KICK_VOTES_NEEDED = 3
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};
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enum LfgFlags
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{
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LFG_FLAG_UNK1 = 0x1,
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LFG_FLAG_UNK2 = 0x2,
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LFG_FLAG_SEASONAL = 0x4,
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LFG_FLAG_UNK3 = 0x8
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};
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enum LfgFlags
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{
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LFG_FLAG_UNK1 = 0x1,
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LFG_FLAG_UNK2 = 0x2,
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LFG_FLAG_SEASONAL = 0x4,
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LFG_FLAG_UNK3 = 0x8
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};
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/// Determines the type of instance
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enum LfgType
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{
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LFG_TYPE_NONE = 0,
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6
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};
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/// Determines the type of instance
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enum LfgType
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{
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LFG_TYPE_NONE = 0,
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6
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};
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/// Proposal states
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enum LfgProposalState
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{
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LFG_PROPOSAL_INITIATING = 0,
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LFG_PROPOSAL_FAILED = 1,
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LFG_PROPOSAL_SUCCESS = 2
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};
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/// Proposal states
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enum LfgProposalState
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{
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LFG_PROPOSAL_INITIATING = 0,
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LFG_PROPOSAL_FAILED = 1,
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LFG_PROPOSAL_SUCCESS = 2
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};
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/// Teleport errors
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enum LfgTeleportError
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{
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// 7 = "You can't do that right now" | 5 = No client reaction
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LFG_TELEPORTERROR_OK = 0, // Internal use
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LFG_TELEPORTERROR_PLAYER_DEAD = 1,
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LFG_TELEPORTERROR_FALLING = 2,
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LFG_TELEPORTERROR_IN_VEHICLE = 3,
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LFG_TELEPORTERROR_FATIGUE = 4,
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LFG_TELEPORTERROR_INVALID_LOCATION = 6,
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LFG_TELEPORTERROR_CHARMING = 8 // FIXME - It can be 7 or 8 (Need proper data)
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};
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/// Teleport errors
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enum LfgTeleportError
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{
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// 7 = "You can't do that right now" | 5 = No client reaction
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LFG_TELEPORTERROR_OK = 0, // Internal use
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LFG_TELEPORTERROR_PLAYER_DEAD = 1,
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LFG_TELEPORTERROR_FALLING = 2,
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LFG_TELEPORTERROR_IN_VEHICLE = 3,
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LFG_TELEPORTERROR_FATIGUE = 4,
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LFG_TELEPORTERROR_INVALID_LOCATION = 6,
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LFG_TELEPORTERROR_CHARMING = 8 // FIXME - It can be 7 or 8 (Need proper data)
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};
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/// Queue join results
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enum LfgJoinResult
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{
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// 3 = No client reaction | 18 = "Rolecheck failed"
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LFG_JOIN_OK = 0, // Joined (no client msg)
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LFG_JOIN_FAILED = 1, // RoleCheck Failed
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LFG_JOIN_GROUPFULL = 2, // Your group is full
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LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
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LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
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LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
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LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
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LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
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LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
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LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
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LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
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LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
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LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
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LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
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LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
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LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
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LFG_JOIN_USING_BG_SYSTEM = 17 // You can not use the dungeon system while in BG or arenas
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};
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/// Queue join results
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enum LfgJoinResult
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{
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// 3 = No client reaction | 18 = "Rolecheck failed"
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LFG_JOIN_OK = 0, // Joined (no client msg)
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LFG_JOIN_FAILED = 1, // RoleCheck Failed
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LFG_JOIN_GROUPFULL = 2, // Your group is full
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LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
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LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
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LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
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LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
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LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
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LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
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LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
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LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
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LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
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LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
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LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
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LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
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LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
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LFG_JOIN_USING_BG_SYSTEM = 17 // You can not use the dungeon system while in BG or arenas
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};
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/// Role check states
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enum LfgRoleCheckState
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{
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LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
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LFG_ROLECHECK_FINISHED = 1, // Role check finished
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LFG_ROLECHECK_INITIALITING = 2, // Role check begins
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LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
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LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
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LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
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LFG_ROLECHECK_NO_ROLE = 6 // Someone selected no role
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};
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/// Role check states
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enum LfgRoleCheckState
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{
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LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
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LFG_ROLECHECK_FINISHED = 1, // Role check finished
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LFG_ROLECHECK_INITIALITING = 2, // Role check begins
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LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
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LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
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LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
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LFG_ROLECHECK_NO_ROLE = 6 // Someone selected no role
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};
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enum LfgUpdateFlag // pussywizard: for raid browser
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{
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LFG_UPDATE_FLAG_NONE = 0x00,
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LFG_UPDATE_FLAG_CHARACTERINFO = 0x01,
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LFG_UPDATE_FLAG_COMMENT = 0x02,
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LFG_UPDATE_FLAG_GROUPLEADER = 0x04,
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LFG_UPDATE_FLAG_GROUPGUID = 0x08,
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LFG_UPDATE_FLAG_ROLES = 0x10,
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LFG_UPDATE_FLAG_AREA = 0x20,
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LFG_UPDATE_FLAG_STATUS = 0x40,
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LFG_UPDATE_FLAG_BINDED = 0x80
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};
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enum LfgUpdateFlag // pussywizard: for raid browser
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{
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LFG_UPDATE_FLAG_NONE = 0x00,
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LFG_UPDATE_FLAG_CHARACTERINFO = 0x01,
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LFG_UPDATE_FLAG_COMMENT = 0x02,
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LFG_UPDATE_FLAG_GROUPLEADER = 0x04,
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LFG_UPDATE_FLAG_GROUPGUID = 0x08,
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LFG_UPDATE_FLAG_ROLES = 0x10,
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LFG_UPDATE_FLAG_AREA = 0x20,
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LFG_UPDATE_FLAG_STATUS = 0x40,
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LFG_UPDATE_FLAG_BINDED = 0x80
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};
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struct RBEntryInfo
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{
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RBEntryInfo() {}
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RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
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uint8 roles;
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std::string comment;
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};
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struct RBEntryInfo
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{
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RBEntryInfo() {}
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RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
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uint8 roles;
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std::string comment;
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};
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struct RBInternalInfo
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{
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uint64 guid;
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std::string comment;
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bool isGroupLeader;
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uint64 groupGuid;
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uint8 roles;
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uint32 encounterMask;
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uint64 instanceGuid;
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struct RBInternalInfo
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{
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uint64 guid;
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std::string comment;
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bool isGroupLeader;
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uint64 groupGuid;
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uint8 roles;
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uint32 encounterMask;
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uint64 instanceGuid;
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// additional character info parameters:
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uint8 _online;
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uint8 _level;
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uint8 _class;
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uint8 _race;
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float _avgItemLevel;
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// --
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uint8 _talents0;
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uint8 _talents1;
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uint8 _talents2;
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uint32 _area;
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uint32 _armor;
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uint32 _spellDamage;
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uint32 _spellHeal;
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// --
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uint32 _critRatingMelee;
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uint32 _critRatingRanged;
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uint32 _critRatingSpell;
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float _mp5;
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float _mp5combat;
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// --
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uint32 _attackPower;
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uint32 _agility;
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uint32 _health;
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uint32 _mana;
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uint32 _defenseSkill;
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// --
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uint32 _dodgeRating;
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uint32 _blockRating;
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uint32 _parryRating;
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uint32 _hasteRating;
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uint32 _expertiseRating;
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// additional character info parameters:
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uint8 _online;
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uint8 _level;
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uint8 _class;
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uint8 _race;
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float _avgItemLevel;
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// --
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uint8 _talents0;
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uint8 _talents1;
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uint8 _talents2;
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uint32 _area;
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uint32 _armor;
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uint32 _spellDamage;
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uint32 _spellHeal;
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// --
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uint32 _critRatingMelee;
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uint32 _critRatingRanged;
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uint32 _critRatingSpell;
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float _mp5;
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float _mp5combat;
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// --
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uint32 _attackPower;
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uint32 _agility;
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uint32 _health;
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uint32 _mana;
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uint32 _defenseSkill;
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// --
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uint32 _dodgeRating;
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uint32 _blockRating;
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uint32 _parryRating;
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uint32 _hasteRating;
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uint32 _expertiseRating;
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RBInternalInfo() {}
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RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
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uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
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uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
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uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
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uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
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uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
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RBInternalInfo() {}
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RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
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uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
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uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
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uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
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uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
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uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
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: guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
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_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
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_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
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_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
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_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
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_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
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_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
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_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
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_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
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_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
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_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
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{}
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bool PlayerSameAs(RBInternalInfo const& i) const
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bool PlayerSameAs(RBInternalInfo const& i) const
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{
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return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
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&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel - i._avgItemLevel) < 0.01f
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&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
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&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5 - i._mp5) < 0.01f && fabs(_mp5combat - i._mp5combat) < 0.01f
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&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
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&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
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}
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void CopyStats(RBInternalInfo const& i)
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{
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_avgItemLevel = i._avgItemLevel;
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_talents0 = i._talents0;
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_talents1 = i._talents1;
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_talents2 = i._talents2;
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_area = i._area;
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_armor = i._armor;
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_spellDamage = i._spellDamage;
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_spellHeal = i._spellHeal;
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_critRatingMelee = i._critRatingMelee;
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_critRatingRanged = i._critRatingRanged;
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_critRatingSpell = i._critRatingSpell;
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_mp5 = i._mp5;
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_mp5combat = i._mp5combat;
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_attackPower = i._attackPower;
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_agility = i._agility;
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_health = i._health;
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_mana = i._mana;
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_defenseSkill = i._defenseSkill;
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_dodgeRating = i._dodgeRating;
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_blockRating = i._blockRating;
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_parryRating = i._parryRating;
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_hasteRating = i._hasteRating;
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_expertiseRating = i._expertiseRating;
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}
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};
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// Forward declaration (just to have all typedef together)
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struct LFGDungeonData;
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struct LfgReward;
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struct LfgQueueInfo;
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struct LfgRoleCheck;
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struct LfgProposal;
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struct LfgProposalPlayer;
|
||||
struct LfgPlayerBoot;
|
||||
|
||||
typedef std::map<uint8, LFGQueue> LfgQueueContainer;
|
||||
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
|
||||
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
|
||||
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
|
||||
typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
|
||||
typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
|
||||
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
|
||||
typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
|
||||
typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
|
||||
typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
|
||||
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
|
||||
typedef std::unordered_map<uint32, LFGDungeonData> LFGDungeonContainer;
|
||||
|
||||
// Data needed by SMSG_LFG_JOIN_RESULT
|
||||
struct LfgJoinResultData
|
||||
{
|
||||
return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
|
||||
&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
|
||||
&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
|
||||
&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
|
||||
&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
|
||||
&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
|
||||
}
|
||||
void CopyStats(RBInternalInfo const& i)
|
||||
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
|
||||
result(_result), state(_state) {}
|
||||
LfgJoinResult result;
|
||||
LfgRoleCheckState state;
|
||||
LfgLockPartyMap lockmap;
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
|
||||
struct LfgUpdateData
|
||||
{
|
||||
_avgItemLevel = i._avgItemLevel;
|
||||
_talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
|
||||
_critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
|
||||
_attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
|
||||
_dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
|
||||
}
|
||||
};
|
||||
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
|
||||
updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
|
||||
updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
|
||||
|
||||
// Forward declaration (just to have all typedef together)
|
||||
struct LFGDungeonData;
|
||||
struct LfgReward;
|
||||
struct LfgQueueInfo;
|
||||
struct LfgRoleCheck;
|
||||
struct LfgProposal;
|
||||
struct LfgProposalPlayer;
|
||||
struct LfgPlayerBoot;
|
||||
LfgUpdateType updateType;
|
||||
LfgState state;
|
||||
LfgDungeonSet dungeons;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
typedef std::map<uint8, LFGQueue> LfgQueueContainer;
|
||||
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
|
||||
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
|
||||
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
|
||||
typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
|
||||
typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
|
||||
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
|
||||
typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
|
||||
typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
|
||||
typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
|
||||
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
|
||||
typedef std::unordered_map<uint32, LFGDungeonData> LFGDungeonContainer;
|
||||
// Data needed by SMSG_LFG_QUEUE_STATUS
|
||||
struct LfgQueueStatusData
|
||||
{
|
||||
LfgQueueStatusData(uint32 _dungeonId = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
|
||||
int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
|
||||
dungeonId(_dungeonId), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank), waitTimeHealer(_waitTimeHealer),
|
||||
waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) {}
|
||||
|
||||
// Data needed by SMSG_LFG_JOIN_RESULT
|
||||
struct LfgJoinResultData
|
||||
{
|
||||
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
|
||||
result(_result), state(_state) {}
|
||||
LfgJoinResult result;
|
||||
LfgRoleCheckState state;
|
||||
LfgLockPartyMap lockmap;
|
||||
};
|
||||
uint32 dungeonId;
|
||||
int32 waitTime;
|
||||
int32 waitTimeAvg;
|
||||
int32 waitTimeTank;
|
||||
int32 waitTimeHealer;
|
||||
int32 waitTimeDps;
|
||||
uint32 queuedTime;
|
||||
uint8 tanks;
|
||||
uint8 healers;
|
||||
uint8 dps;
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
|
||||
struct LfgUpdateData
|
||||
{
|
||||
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
|
||||
updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
|
||||
updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
|
||||
struct LfgPlayerRewardData
|
||||
{
|
||||
LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
|
||||
rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
|
||||
uint32 rdungeonEntry;
|
||||
uint32 sdungeonEntry;
|
||||
bool done;
|
||||
Quest const* quest;
|
||||
};
|
||||
|
||||
LfgUpdateType updateType;
|
||||
LfgState state;
|
||||
LfgDungeonSet dungeons;
|
||||
std::string comment;
|
||||
};
|
||||
/// Reward info
|
||||
struct LfgReward
|
||||
{
|
||||
LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
|
||||
maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }
|
||||
|
||||
// Data needed by SMSG_LFG_QUEUE_STATUS
|
||||
struct LfgQueueStatusData
|
||||
{
|
||||
LfgQueueStatusData(uint32 _dungeonId = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
|
||||
int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
|
||||
dungeonId(_dungeonId), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank), waitTimeHealer(_waitTimeHealer),
|
||||
waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) {}
|
||||
uint32 maxLevel;
|
||||
uint32 firstQuest;
|
||||
uint32 otherQuest;
|
||||
};
|
||||
|
||||
uint32 dungeonId;
|
||||
int32 waitTime;
|
||||
int32 waitTimeAvg;
|
||||
int32 waitTimeTank;
|
||||
int32 waitTimeHealer;
|
||||
int32 waitTimeDps;
|
||||
uint32 queuedTime;
|
||||
uint8 tanks;
|
||||
uint8 healers;
|
||||
uint8 dps;
|
||||
};
|
||||
/// Stores player data related to proposal to join
|
||||
struct LfgProposalPlayer
|
||||
{
|
||||
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
|
||||
uint8 role; ///< Proposed role
|
||||
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 group; ///< Original group guid. 0 if no original group
|
||||
};
|
||||
|
||||
struct LfgPlayerRewardData
|
||||
{
|
||||
LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
|
||||
rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
|
||||
uint32 rdungeonEntry;
|
||||
uint32 sdungeonEntry;
|
||||
bool done;
|
||||
Quest const* quest;
|
||||
};
|
||||
|
||||
/// Reward info
|
||||
struct LfgReward
|
||||
{
|
||||
LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
|
||||
maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }
|
||||
|
||||
uint32 maxLevel;
|
||||
uint32 firstQuest;
|
||||
uint32 otherQuest;
|
||||
};
|
||||
|
||||
/// Stores player data related to proposal to join
|
||||
struct LfgProposalPlayer
|
||||
{
|
||||
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
|
||||
uint8 role; ///< Proposed role
|
||||
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 group; ///< Original group guid. 0 if no original group
|
||||
};
|
||||
|
||||
/// Stores group data related to proposal to join
|
||||
struct LfgProposal
|
||||
{
|
||||
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
|
||||
group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
|
||||
/// Stores group data related to proposal to join
|
||||
struct LfgProposal
|
||||
{
|
||||
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
|
||||
group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
|
||||
{ }
|
||||
|
||||
uint32 id; ///< Proposal Id
|
||||
uint32 dungeonId; ///< Dungeon to join
|
||||
LfgProposalState state; ///< State of the proposal
|
||||
uint64 group; ///< Proposal group (0 if new)
|
||||
uint64 leader; ///< Leader guid.
|
||||
time_t cancelTime; ///< Time when we will cancel this proposal
|
||||
uint32 encounters; ///< Dungeon Encounters
|
||||
bool isNew; ///< Determines if it's new group or not
|
||||
Lfg5Guids queues; ///< Queue Ids to remove/readd
|
||||
LfgGuidList showorder; ///< Show order in update window
|
||||
LfgProposalPlayerContainer players; ///< Players data
|
||||
};
|
||||
uint32 id; ///< Proposal Id
|
||||
uint32 dungeonId; ///< Dungeon to join
|
||||
LfgProposalState state; ///< State of the proposal
|
||||
uint64 group; ///< Proposal group (0 if new)
|
||||
uint64 leader; ///< Leader guid.
|
||||
time_t cancelTime; ///< Time when we will cancel this proposal
|
||||
uint32 encounters; ///< Dungeon Encounters
|
||||
bool isNew; ///< Determines if it's new group or not
|
||||
Lfg5Guids queues; ///< Queue Ids to remove/readd
|
||||
LfgGuidList showorder; ///< Show order in update window
|
||||
LfgProposalPlayerContainer players; ///< Players data
|
||||
};
|
||||
|
||||
/// Stores all rolecheck info of a group that wants to join
|
||||
struct LfgRoleCheck
|
||||
{
|
||||
time_t cancelTime; ///< Time when the rolecheck will fail
|
||||
LfgRolesMap roles; ///< Player selected roles
|
||||
LfgRoleCheckState state; ///< State of the rolecheck
|
||||
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
|
||||
uint32 rDungeonId; ///< Random Dungeon Id.
|
||||
uint64 leader; ///< Leader of the group
|
||||
};
|
||||
/// Stores all rolecheck info of a group that wants to join
|
||||
struct LfgRoleCheck
|
||||
{
|
||||
time_t cancelTime; ///< Time when the rolecheck will fail
|
||||
LfgRolesMap roles; ///< Player selected roles
|
||||
LfgRoleCheckState state; ///< State of the rolecheck
|
||||
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
|
||||
uint32 rDungeonId; ///< Random Dungeon Id.
|
||||
uint64 leader; ///< Leader of the group
|
||||
};
|
||||
|
||||
/// Stores information of a current vote to kick someone from a group
|
||||
struct LfgPlayerBoot
|
||||
{
|
||||
time_t cancelTime; ///< Time left to vote
|
||||
bool inProgress; ///< Vote in progress
|
||||
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 victim; ///< Player guid to be kicked (can't vote)
|
||||
std::string reason; ///< kick reason
|
||||
};
|
||||
/// Stores information of a current vote to kick someone from a group
|
||||
struct LfgPlayerBoot
|
||||
{
|
||||
time_t cancelTime; ///< Time left to vote
|
||||
bool inProgress; ///< Vote in progress
|
||||
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 victim; ///< Player guid to be kicked (can't vote)
|
||||
std::string reason; ///< kick reason
|
||||
};
|
||||
|
||||
struct LFGDungeonData
|
||||
{
|
||||
LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
|
||||
maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
struct LFGDungeonData
|
||||
{
|
||||
LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
|
||||
maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
{ }
|
||||
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
|
||||
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
|
||||
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
|
||||
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
|
||||
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
|
||||
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
|
||||
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
{ }
|
||||
|
||||
uint32 id;
|
||||
std::string name;
|
||||
uint16 map;
|
||||
uint8 type;
|
||||
uint8 expansion;
|
||||
uint8 group;
|
||||
uint8 minlevel;
|
||||
uint8 maxlevel;
|
||||
Difficulty difficulty;
|
||||
bool seasonal;
|
||||
float x, y, z, o;
|
||||
uint32 id;
|
||||
std::string name;
|
||||
uint16 map;
|
||||
uint8 type;
|
||||
uint8 expansion;
|
||||
uint8 group;
|
||||
uint8 minlevel;
|
||||
uint8 maxlevel;
|
||||
Difficulty difficulty;
|
||||
bool seasonal;
|
||||
float x, y, z, o;
|
||||
|
||||
// Helpers
|
||||
uint32 Entry() const { return id + (type << 24); }
|
||||
};
|
||||
// Helpers
|
||||
uint32 Entry() const { return id + (type << 24); }
|
||||
};
|
||||
|
||||
class LFGMgr
|
||||
{
|
||||
class LFGMgr
|
||||
{
|
||||
private:
|
||||
LFGMgr();
|
||||
~LFGMgr();
|
||||
@@ -528,7 +546,7 @@ class LFGMgr
|
||||
/// Checks if all players are queued
|
||||
bool AllQueued(Lfg5Guids const& check);
|
||||
/// Checks if given roles match, modifies given roles map with new roles
|
||||
static uint8 CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
static uint8 CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag = true);
|
||||
/// Checks if given players are ignoring each other
|
||||
static bool HasIgnore(uint64 guid1, uint64 guid2);
|
||||
/// Sends queue status to player
|
||||
@@ -553,7 +571,7 @@ class LFGMgr
|
||||
void MakeNewGroup(LfgProposal const& proposal);
|
||||
|
||||
// Generic
|
||||
LFGQueue &GetQueue(uint64 guid);
|
||||
LFGQueue& GetQueue(uint64 guid);
|
||||
LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
|
||||
LfgType GetDungeonType(uint32 dungeon);
|
||||
|
||||
@@ -585,7 +603,7 @@ class LFGMgr
|
||||
LfgPlayerBootContainer BootsStore; ///< Current player kicks
|
||||
LfgPlayerDataContainer PlayersStore; ///< Player data
|
||||
LfgGroupDataContainer GroupsStore; ///< Group data
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
|
||||
Reference in New Issue
Block a user