mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-27 22:16:11 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -51,7 +51,7 @@ void BattlegroundRV::CheckPositionForUnit(Unit* unit)
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{
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float groundZ = std::max<float>(groundZ_vmap, groundZ_dyntree);
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if (unit->GetPositionZ() < groundZ - 0.2f || unit->GetPositionZ() > groundZ + 3.5f)
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TeleportUnitToNewZ(unit, groundZ+1.0f, true);
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TeleportUnitToNewZ(unit, groundZ + 1.0f, true);
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}
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}
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}
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@@ -108,7 +108,7 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff)
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// fix ground on elevators (so aoe spells can be casted there)
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{
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uint32 objects[2] = {BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_ELEVATOR_2};
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for (uint8 i=0; i<2; ++i)
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for (uint8 i = 0; i < 2; ++i)
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if (GameObject* go = GetBGObject(objects[i]))
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_TRANSPORT);
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}
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@@ -231,7 +231,7 @@ void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger)
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}
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}
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void BattlegroundRV::FillInitialWorldStates(WorldPacket &data)
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void BattlegroundRV::FillInitialWorldStates(WorldPacket& data)
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{
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data << uint32(BG_RV_WORLD_STATE) << uint32(1);
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BattlegroundRV::UpdateArenaWorldState();
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@@ -253,37 +253,37 @@ bool BattlegroundRV::SetupBattleground()
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{
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// elevators
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if (!AddObject(BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_TYPE_ELEVATOR_1, 763.536377f, -294.535767f, 0.505383f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_TYPE_ELEVATOR_2, 763.506348f, -273.873352f, 0.505383f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_RV_OBJECT_BUFF_1, BG_RV_OBJECT_TYPE_BUFF_1, 735.551819f, -284.794678f, 28.276682f, 0.034906f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_BUFF_2, BG_RV_OBJECT_TYPE_BUFF_2, 791.224487f, -284.794464f, 28.276682f, 2.600535f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// fire
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|| !AddObject(BG_RV_OBJECT_FIRE_1, BG_RV_OBJECT_TYPE_FIRE_1, 743.543457f, -283.799469f, 28.286655f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIRE_2, BG_RV_OBJECT_TYPE_FIRE_2, 782.971802f, -283.799469f, 28.286655f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_1, BG_RV_OBJECT_TYPE_FIREDOOR_1, 743.711060f, -284.099609f, 27.542587f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_2, BG_RV_OBJECT_TYPE_FIREDOOR_2, 783.221252f, -284.133362f, 27.535686f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Gear
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|| !AddObject(BG_RV_OBJECT_GEAR_1, BG_RV_OBJECT_TYPE_GEAR_1, 763.664551f, -261.872986f, 26.686588f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_GEAR_2, BG_RV_OBJECT_TYPE_GEAR_2, 763.578979f, -306.146149f, 26.665222f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pulley
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|| !AddObject(BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_TYPE_PULLEY_1, 700.722290f, -283.990662f, 39.517582f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PULLEY_2, BG_RV_OBJECT_TYPE_PULLEY_2, 826.303833f, -283.996429f, 39.517582f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pilars
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|| !AddObject(BG_RV_OBJECT_PILAR_1, BG_RV_OBJECT_TYPE_PILAR_1, 763.632385f, -306.162384f, 25.909504f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_TYPE_PILAR_2, 723.644287f, -284.493256f, 24.648525f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_TYPE_PILAR_3, 763.611145f, -261.856750f, 25.909504f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_TYPE_PILAR_4, 802.211609f, -284.493256f, 24.648525f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_TYPE_ELEVATOR_2, 763.506348f, -273.873352f, 0.505383f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_RV_OBJECT_BUFF_1, BG_RV_OBJECT_TYPE_BUFF_1, 735.551819f, -284.794678f, 28.276682f, 0.034906f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_BUFF_2, BG_RV_OBJECT_TYPE_BUFF_2, 791.224487f, -284.794464f, 28.276682f, 2.600535f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// fire
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|| !AddObject(BG_RV_OBJECT_FIRE_1, BG_RV_OBJECT_TYPE_FIRE_1, 743.543457f, -283.799469f, 28.286655f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIRE_2, BG_RV_OBJECT_TYPE_FIRE_2, 782.971802f, -283.799469f, 28.286655f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_1, BG_RV_OBJECT_TYPE_FIREDOOR_1, 743.711060f, -284.099609f, 27.542587f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_2, BG_RV_OBJECT_TYPE_FIREDOOR_2, 783.221252f, -284.133362f, 27.535686f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Gear
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|| !AddObject(BG_RV_OBJECT_GEAR_1, BG_RV_OBJECT_TYPE_GEAR_1, 763.664551f, -261.872986f, 26.686588f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_GEAR_2, BG_RV_OBJECT_TYPE_GEAR_2, 763.578979f, -306.146149f, 26.665222f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pulley
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|| !AddObject(BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_TYPE_PULLEY_1, 700.722290f, -283.990662f, 39.517582f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PULLEY_2, BG_RV_OBJECT_TYPE_PULLEY_2, 826.303833f, -283.996429f, 39.517582f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pilars
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|| !AddObject(BG_RV_OBJECT_PILAR_1, BG_RV_OBJECT_TYPE_PILAR_1, 763.632385f, -306.162384f, 25.909504f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_TYPE_PILAR_2, 723.644287f, -284.493256f, 24.648525f, 3.141593f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_TYPE_PILAR_3, 763.611145f, -261.856750f, 25.909504f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_TYPE_PILAR_4, 802.211609f, -284.493256f, 24.648525f, 0.000000f, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Arena Ready Marker
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|| !AddObject(BG_RV_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 769.93f, -301.04f, 2.80f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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|| !AddObject(BG_RV_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 757.02f, -267.30f, 2.80f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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)
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// Arena Ready Marker
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|| !AddObject(BG_RV_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 769.93f, -301.04f, 2.80f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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|| !AddObject(BG_RV_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 757.02f, -267.30f, 2.80f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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)
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{
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sLog->outErrorDb("BatteGroundRV: Failed to spawn some object!");
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return false;
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}
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for (uint8 i=0; i<BG_RV_OBJECT_MAX; ++i)
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for (uint8 i = 0; i < BG_RV_OBJECT_MAX; ++i)
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if (GameObject* go = GetBGObject(i))
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go->SetPhaseMask(3, true);
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@@ -321,11 +321,11 @@ uint32 BattlegroundRV::GetPillarIdForPos(Position* p)
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float range = 1.75f;
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if (p->GetExactDist2d(763.632385f, -306.162384f) < range)
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return BG_RV_OBJECT_PILAR_1;
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if (p->GetExactDist2d(723.644287f, -284.493256f) < 2.0f*range)
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if (p->GetExactDist2d(723.644287f, -284.493256f) < 2.0f * range)
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return BG_RV_OBJECT_PILAR_2;
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if (p->GetExactDist2d(763.611145f, -261.856750f) < range)
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return BG_RV_OBJECT_PILAR_3;
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if (p->GetExactDist2d(802.211609f, -284.493256f) < 2.0f*range)
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if (p->GetExactDist2d(802.211609f, -284.493256f) < 2.0f * range)
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return BG_RV_OBJECT_PILAR_4;
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return 0;
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}
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