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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -67,7 +67,7 @@ void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
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// Xinef: do not invite players on taxi
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if (!player->IsInFlight())
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{
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// If battle is started,
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// If battle is started,
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// If not full of players > invite player to join the war
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// If full of players > announce to player that BF is full and kick him after a few second if he desn't leave
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if (IsWarTime())
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@@ -77,7 +77,7 @@ void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
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else // No more vacant places
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{
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// TODO: Send a packet to announce it to player
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m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(nullptr) + (player->IsGameMaster() ? 30*MINUTE : 10);
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m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(nullptr) + (player->IsGameMaster() ? 30 * MINUTE : 10);
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InvitePlayerToQueue(player);
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}
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}
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@@ -424,11 +424,14 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player)
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void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
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{
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if (spellId > 0) {
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if (spellId > 0)
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{
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for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->CastSpell(player, uint32(spellId), true);
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} else {
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}
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else
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{
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for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->RemoveAuraFromStack(uint32(-spellId));
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@@ -591,7 +594,7 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
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return nullptr;
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}
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GraveyardStruct const * Battlefield::GetClosestGraveyard(Player* player)
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GraveyardStruct const* Battlefield::GetClosestGraveyard(Player* player)
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{
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BfGraveyard* closestGY = nullptr;
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float maxdist = -1;
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@@ -647,7 +650,7 @@ void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid)
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}
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}
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void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, const uint64 &guid)
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void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, const uint64& guid)
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{
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WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
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uint32 time = m_LastResurectTimer; // resurrect every 30 seconds
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@@ -875,9 +878,9 @@ GuidSet::iterator BfCapturePoint::HandlePlayerLeave(Player* player)
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{
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if (GameObject* go = GetCapturePointGo(player))
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player->SendUpdateWorldState(go->GetGOInfo()->capturePoint.worldState1, 0);
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GuidSet::iterator current = m_activePlayers[player->GetTeamId()].find(player->GetGUID());
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if (current == m_activePlayers[player->GetTeamId()].end())
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return current; // return end()
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