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fix(Core/Config): Set default corpse decay for normal creatures to 5 … (#14039)
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@@ -1691,13 +1691,13 @@ WorldBossLevelDiff = 3
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# Corpse.Decay.RAREELITE
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# Corpse.Decay.WORLDBOSS
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# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
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# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
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# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL)
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# 300 - (5 Minutes, Corpse.Decay.RARE)
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# 300 - (5 Minutes, Corpse.Decay.ELITE)
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# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
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# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
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Corpse.Decay.NORMAL = 60
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Corpse.Decay.NORMAL = 300
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Corpse.Decay.RARE = 300
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Corpse.Decay.ELITE = 300
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Corpse.Decay.RAREELITE = 300
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@@ -1707,9 +1707,9 @@ Corpse.Decay.WORLDBOSS = 3600
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# Rate.Corpse.Decay.Looted
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# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
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# after they have been looted.
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# Default: 0.5
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# Default: 1.0
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Rate.Corpse.Decay.Looted = 0.5
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Rate.Corpse.Decay.Looted = 1.0
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#
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# Rate.Creature.Normal.Damage
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