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refactor(Core/Map): Use std::chrono for SetZoneOverrideLight (#6489)
* cherry-pick e33c4b8f7f
Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
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@@ -596,7 +596,7 @@ public:
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void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0);
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void SetZoneMusic(uint32 zoneId, uint32 musicId);
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void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade);
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void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime);
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void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime);
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// Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :(
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void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
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