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feat(Core/CreatureAddon): increased visibility for large creatures (#2304)
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@@ -146,6 +146,16 @@ namespace Trinity
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void Visit(CorpseMapType &) {}
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};
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struct LargeObjectUpdater
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{
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uint32 i_timeDiff;
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explicit LargeObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(GameObjectMapType &) {}
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void Visit(DynamicObjectMapType &) {}
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void Visit(CorpseMapType &) {}
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};
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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