fix(Core/Entities): Fix attack timers not resetting each other (#24204)

This commit is contained in:
Jasper
2025-12-29 17:11:55 +01:00
committed by GitHub
parent caae3a28e5
commit 9d802dcd0a
2 changed files with 10 additions and 0 deletions

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@@ -3977,6 +3977,10 @@ void Unit::_UpdateAutoRepeatSpell()
// Reset attack
resetAttackTimer(RANGED_ATTACK);
// Blizzlike: Reset melee swing timers when performing ranged attack
resetAttackTimer(BASE_ATTACK);
resetAttackTimer(OFF_ATTACK);
}
}