fix(Core/Players): Fixed sending power regen update to nearby players. (#14043)

This commit is contained in:
UltraNix
2023-01-28 11:03:56 +01:00
committed by GitHub
parent 1441ae7d7c
commit 9ce8b8cf29
4 changed files with 38 additions and 9 deletions

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@@ -1460,7 +1460,7 @@ public:
void setPowerType(Powers power);
[[nodiscard]] uint32 GetPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
[[nodiscard]] uint32 GetMaxPower(Powers power) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
void SetPower(Powers power, uint32 val, bool withPowerUpdate = true);
void SetPower(Powers power, uint32 val, bool withPowerUpdate = true, bool fromRegenerate = false);
void SetMaxPower(Powers power, uint32 val);
// returns the change in power
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate = true);