refactor(GameObject): Update some methods to UpperCamelCase (#6487)

This commit is contained in:
Kitzunu
2021-06-28 19:41:32 +02:00
committed by GitHub
parent de93120463
commit 9c5b5e4ca9
3 changed files with 6 additions and 6 deletions

View File

@@ -803,7 +803,7 @@ void GameObject::Delete()
AddObjectToRemoveList(); AddObjectToRemoveList();
} }
void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner) void GameObject::GetFishLoot(Loot* fishloot, Player* loot_owner)
{ {
fishloot->clear(); fishloot->clear();
@@ -823,7 +823,7 @@ void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner)
} }
} }
void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner) void GameObject::GetFishLootJunk(Loot* fishloot, Player* loot_owner)
{ {
fishloot->clear(); fishloot->clear();

View File

@@ -812,8 +812,8 @@ public:
[[nodiscard]] uint32 GetRespawnDelay() const { return m_respawnDelayTime; } [[nodiscard]] uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh(); void Refresh();
void Delete(); void Delete();
void getFishLoot(Loot* loot, Player* loot_owner); void GetFishLoot(Loot* loot, Player* loot_owner);
void getFishLootJunk(Loot* loot, Player* loot_owner); void GetFishLootJunk(Loot* loot, Player* loot_owner);
[[nodiscard]] GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } [[nodiscard]] GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
[[nodiscard]] GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } [[nodiscard]] GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }

View File

@@ -9273,9 +9273,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
loot->generateMoneyLoot(addon->mingold, addon->maxgold); loot->generateMoneyLoot(addon->mingold, addon->maxgold);
if (loot_type == LOOT_FISHING) if (loot_type == LOOT_FISHING)
go->getFishLoot(loot, this); go->GetFishLoot(loot, this);
else if (loot_type == LOOT_FISHING_JUNK) else if (loot_type == LOOT_FISHING_JUNK)
go->getFishLootJunk(loot, this); go->GetFishLootJunk(loot, this);
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules) if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
{ {