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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-23 12:14:35 +00:00
refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)
Co-authored-by: Kelno <3866946+kelno@users.noreply.github.com> Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com>
This commit is contained in:
@@ -213,7 +213,7 @@ public:
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ScriptedAI::EnterEvadeMode();
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return;
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}
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events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
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events.ScheduleEvent(EVENT_CHECK_RESET, 5s);
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break;
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}
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}
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@@ -27,12 +27,13 @@
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enum IronhandData
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{
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IRONHAND_FLAMES_TIMER = 16000,
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IRONHAND_FLAMES_TIMER_RAND = 3000,
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IRONHAND_N_GROUPS = 3,
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SPELL_GOUT_OF_FLAMES = 15529
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};
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constexpr Milliseconds IRONHAND_FLAMES_TIMER = 16s;
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constexpr Milliseconds IRONHAND_FLAMES_TIMER_RAND = 3s;
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class go_shadowforge_brazier : public GameObjectScript
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{
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public:
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@@ -110,7 +111,7 @@ public:
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{
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case SPELL_GOUT_OF_FLAMES:
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DoCast(SPELL_GOUT_OF_FLAMES);
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events.RescheduleEvent(SPELL_GOUT_OF_FLAMES, urand(IRONHAND_FLAMES_TIMER - IRONHAND_FLAMES_TIMER_RAND, IRONHAND_FLAMES_TIMER + IRONHAND_FLAMES_TIMER_RAND));
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events.RescheduleEvent(SPELL_GOUT_OF_FLAMES, IRONHAND_FLAMES_TIMER - IRONHAND_FLAMES_TIMER_RAND, IRONHAND_FLAMES_TIMER + IRONHAND_FLAMES_TIMER_RAND);
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break;
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default:
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break;
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@@ -28,14 +28,11 @@ enum Spells
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SPELL_ENVELOPING_WEB = 15471
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};
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enum Timers
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{
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TIMER_SHADOWBOLT = 7000,
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TIMER_CURSE_TONGUES = 24000,
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TIMER_CURSE_WEAKNESS = 12000,
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TIMER_DEMON_ARMOR = 3000, // virtually only cast once
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TIMER_ENVELOPING_WEB = 16000
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};
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constexpr Milliseconds TIMER_SHADOWBOLT = 7s;
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constexpr Milliseconds TIMER_CURSE_TONGUES = 24s;
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constexpr Milliseconds TIMER_CURSE_WEAKNESS = 12s;
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constexpr Milliseconds TIMER_DEMON_ARMOR = 3s; //virtually only cast once
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constexpr Milliseconds TIMER_ENVELOPING_WEB = 16s;
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class boss_anubshiah : public CreatureScript
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{
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@@ -54,11 +51,11 @@ public:
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_SHADOWBOLT, 0.2 * (int)TIMER_SHADOWBOLT);
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events.ScheduleEvent(SPELL_CURSE_TONGUES, 0.2 * (int)TIMER_CURSE_TONGUES);
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events.ScheduleEvent(SPELL_CURSE_WEAKNESS, 0.2 * (int)TIMER_CURSE_WEAKNESS);
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events.ScheduleEvent(SPELL_DEMON_ARMOR, 0.2 * (int)TIMER_DEMON_ARMOR);
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events.ScheduleEvent(SPELL_ENVELOPING_WEB, 0.2 * (int)TIMER_ENVELOPING_WEB);
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events.ScheduleEvent(SPELL_SHADOWBOLT, TIMER_SHADOWBOLT / 5);
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events.ScheduleEvent(SPELL_CURSE_TONGUES, TIMER_CURSE_TONGUES / 5);
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events.ScheduleEvent(SPELL_CURSE_WEAKNESS, TIMER_CURSE_WEAKNESS / 5);
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events.ScheduleEvent(SPELL_DEMON_ARMOR, TIMER_DEMON_ARMOR / 5);
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events.ScheduleEvent(SPELL_ENVELOPING_WEB, TIMER_ENVELOPING_WEB / 5);
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}
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void UpdateAI(uint32 diff) override
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@@ -80,21 +77,21 @@ public:
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{
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case SPELL_SHADOWBOLT:
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DoCastVictim(SPELL_SHADOWBOLT);
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events.ScheduleEvent(SPELL_SHADOWBOLT, urand(TIMER_SHADOWBOLT - 2000, TIMER_SHADOWBOLT + 2000));
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events.ScheduleEvent(SPELL_SHADOWBOLT, TIMER_SHADOWBOLT - 2s, TIMER_SHADOWBOLT + 2s);
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break;
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case SPELL_CURSE_TONGUES:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
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{
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DoCast(target, SPELL_CURSE_TONGUES);
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}
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events.ScheduleEvent(SPELL_CURSE_TONGUES, urand(TIMER_CURSE_TONGUES - 2000, TIMER_CURSE_TONGUES + 2000));
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events.ScheduleEvent(SPELL_CURSE_TONGUES, TIMER_CURSE_TONGUES - 2s, TIMER_CURSE_TONGUES + 2s);
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break;
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case SPELL_CURSE_WEAKNESS:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
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{
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DoCast(target, SPELL_CURSE_WEAKNESS);
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}
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events.ScheduleEvent(SPELL_CURSE_WEAKNESS, urand(TIMER_CURSE_WEAKNESS - 2000, TIMER_CURSE_WEAKNESS + 2000));
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events.ScheduleEvent(SPELL_CURSE_WEAKNESS, TIMER_CURSE_WEAKNESS - 2s, TIMER_CURSE_WEAKNESS + 2s);
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break;
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case SPELL_DEMON_ARMOR:
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DoCast(me, SPELL_DEMON_ARMOR);
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@@ -103,7 +100,7 @@ public:
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case SPELL_ENVELOPING_WEB:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
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DoCast(target, SPELL_ENVELOPING_WEB);
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events.ScheduleEvent(SPELL_ENVELOPING_WEB, urand(TIMER_ENVELOPING_WEB - 2000, TIMER_ENVELOPING_WEB + 2000));
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events.ScheduleEvent(SPELL_ENVELOPING_WEB, TIMER_ENVELOPING_WEB - 2s, TIMER_ENVELOPING_WEB + 2s);
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break;
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default:
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break;
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@@ -26,12 +26,9 @@ enum Spells
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SPELL_SHIELD = 7121
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};
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enum Timers
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{
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TIMER_SHADOWBOLT_VOLLEY = 7000,
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TIMER_REND = 20000,
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TIMER_SHIELD = 12000
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};
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constexpr Milliseconds TIMER_SHADOWBOLT_VOLLEY = 7s;
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constexpr Milliseconds TIMER_REND = 20s;
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constexpr Milliseconds TIMER_SHIELD = 12s;
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class boss_eviscerator : public CreatureScript
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{
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@@ -52,9 +49,9 @@ public:
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_SHADOWBOLT_VOLLEY, 0.2 * (int)TIMER_SHADOWBOLT_VOLLEY);
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events.ScheduleEvent(SPELL_REND, 0.2 * (int) TIMER_REND);
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events.ScheduleEvent(SPELL_SHIELD, 0.2 * (int) TIMER_SHIELD);
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events.ScheduleEvent(SPELL_SHADOWBOLT_VOLLEY, TIMER_SHADOWBOLT_VOLLEY / 5);
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events.ScheduleEvent(SPELL_REND, TIMER_REND / 5);
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events.ScheduleEvent(SPELL_SHIELD, TIMER_SHIELD / 5);
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}
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void DamageTaken(Unit* /* doneBy */, uint32& /* damage */, DamageEffectType /* damagetype */, SpellSchoolMask damageSchoolMask) override
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@@ -86,11 +83,11 @@ public:
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{
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case SPELL_SHADOWBOLT_VOLLEY:
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DoCastVictim(SPELL_SHADOWBOLT_VOLLEY);
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events.ScheduleEvent(SPELL_SHADOWBOLT_VOLLEY, urand(TIMER_SHADOWBOLT_VOLLEY - 2000, TIMER_SHADOWBOLT_VOLLEY + 2000));
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events.ScheduleEvent(SPELL_SHADOWBOLT_VOLLEY, TIMER_SHADOWBOLT_VOLLEY - 2s, TIMER_SHADOWBOLT_VOLLEY + 2s);
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break;
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case SPELL_REND:
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DoCastVictim(SPELL_REND);
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events.ScheduleEvent(SPELL_REND, urand(TIMER_REND - 2000, TIMER_REND + 2000));
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events.ScheduleEvent(SPELL_REND, TIMER_REND - 2s, TIMER_REND + 2s);
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break;
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case SPELL_SHIELD:
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SpellShieldReady = true;
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@@ -26,12 +26,9 @@ enum Spells
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SPELL_BLOODLUST = 21049
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};
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enum Timers
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{
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TIMER_WHIRLWIND = 12000,
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TIMER_MORTAL = 22000,
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TIMER_BLOODLUST = 30000
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};
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constexpr Milliseconds TIMER_WHIRLWIND = 12s;
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constexpr Milliseconds TIMER_MORTAL = 22s;
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constexpr Milliseconds TIMER_BLOODLUST = 30s;
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class boss_gorosh_the_dervish : public CreatureScript
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{
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@@ -47,14 +44,14 @@ public:
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{
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boss_gorosh_the_dervishAI(Creature* creature) : BossAI(creature, DATA_GOROSH) { }
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uint32 nextWhirlwindTime;
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Milliseconds nextWhirlwindTime;
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_WHIRLWIND, 0.2 * (int) TIMER_WHIRLWIND);
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events.ScheduleEvent(SPELL_MORTALSTRIKE, 0.2 * (int) TIMER_MORTAL);
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events.ScheduleEvent(SPELL_BLOODLUST, 0.2 * (int) TIMER_BLOODLUST);
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events.ScheduleEvent(SPELL_WHIRLWIND, TIMER_WHIRLWIND / 5);
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events.ScheduleEvent(SPELL_MORTALSTRIKE, TIMER_MORTAL / 5);
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events.ScheduleEvent(SPELL_BLOODLUST, TIMER_BLOODLUST / 5);
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}
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void UpdateAI(uint32 diff) override
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@@ -78,22 +75,22 @@ public:
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if (me->GetDistance2d(me->GetVictim()) < 10.0f)
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{
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DoCastVictim(SPELL_WHIRLWIND);
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nextWhirlwindTime = urand(TIMER_WHIRLWIND - 2000, TIMER_WHIRLWIND + 2000);
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nextWhirlwindTime = randtime(TIMER_WHIRLWIND - 2s, TIMER_WHIRLWIND + 2s);
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}
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else
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{
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// reschedule sooner
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nextWhirlwindTime = 0.3 * urand(TIMER_WHIRLWIND - 2000, TIMER_WHIRLWIND + 2000);
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nextWhirlwindTime = randtime(TIMER_WHIRLWIND - 2s, TIMER_WHIRLWIND + 2s) / 3;
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}
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events.ScheduleEvent(SPELL_WHIRLWIND, nextWhirlwindTime);
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break;
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case SPELL_MORTALSTRIKE:
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DoCastVictim(SPELL_MORTALSTRIKE);
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events.ScheduleEvent(SPELL_MORTALSTRIKE, urand(TIMER_MORTAL - 2000, TIMER_MORTAL + 2000));
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events.ScheduleEvent(SPELL_MORTALSTRIKE, TIMER_MORTAL - 2s, TIMER_MORTAL + 2s);
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break;
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case SPELL_BLOODLUST:
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DoCastSelf(SPELL_BLOODLUST);
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events.ScheduleEvent(SPELL_BLOODLUST, urand(TIMER_BLOODLUST - 2000, TIMER_BLOODLUST + 2000));
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events.ScheduleEvent(SPELL_BLOODLUST, TIMER_BLOODLUST - 2s, TIMER_BLOODLUST + 2s);
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break;
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default:
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break;
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@@ -26,11 +26,8 @@ enum Grizzle
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EMOTE_FRENZY_KILL = 0
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};
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enum Timer
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{
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TIMER_GROUNDTREMOR = 10000,
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TIMER_FRENZY = 15000
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};
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constexpr Milliseconds TIMER_GROUNDTREMOR = 10s;
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constexpr Milliseconds TIMER_FRENZY = 15s;
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class boss_grizzle : public CreatureScript
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{
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@@ -46,13 +43,13 @@ public:
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{
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boss_grizzleAI(Creature* creature) : BossAI(creature, DATA_GRIZZLE) {}
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uint32 nextTremorTime;
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Milliseconds nextTremorTime;
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_GROUNDTREMOR, 0.2 * (int) TIMER_GROUNDTREMOR);
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events.ScheduleEvent(SPELL_FRENZY, 0.2 * (int) TIMER_FRENZY);
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events.ScheduleEvent(SPELL_GROUNDTREMOR, TIMER_GROUNDTREMOR / 5);
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events.ScheduleEvent(SPELL_FRENZY, TIMER_FRENZY / 5);
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}
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void UpdateAI(uint32 diff) override
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@@ -77,17 +74,17 @@ public:
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if (me->GetDistance2d(me->GetVictim()) < 10.0f)
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{
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DoCastVictim(SPELL_GROUNDTREMOR);
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nextTremorTime = urand(TIMER_GROUNDTREMOR - 2000, TIMER_GROUNDTREMOR + 2000);
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nextTremorTime = randtime(TIMER_GROUNDTREMOR - 2s, TIMER_GROUNDTREMOR + 2s);
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}
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else
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{
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nextTremorTime = 0.3*urand(TIMER_GROUNDTREMOR - 2000, TIMER_GROUNDTREMOR + 2000);
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nextTremorTime = randtime(TIMER_GROUNDTREMOR - 2s, TIMER_GROUNDTREMOR + 2s) / 3;
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}
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events.ScheduleEvent(SPELL_GROUNDTREMOR, nextTremorTime);
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break;
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case SPELL_FRENZY:
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DoCastSelf(SPELL_FRENZY);
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events.ScheduleEvent(SPELL_FRENZY, urand(TIMER_FRENZY - 2000, TIMER_FRENZY + 2000));
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events.ScheduleEvent(SPELL_FRENZY, TIMER_FRENZY - 2s, TIMER_FRENZY + 2s);
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Talk(EMOTE_FRENZY_KILL);
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break;
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default:
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@@ -26,12 +26,9 @@ enum Spells
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SPELL_WEB_EXPLOSION = 15474
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};
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enum Timers
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{
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TIMER_PARALYZING = 20000,
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TIMER_BANEFUL = 24000,
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TIMER_WEB_EXPLOSION = 20000
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};
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constexpr Milliseconds TIMER_PARALYZING = 20s;
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constexpr Milliseconds TIMER_BANEFUL = 24s;
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constexpr Milliseconds TIMER_WEB_EXPLOSION = 20s;
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class boss_hedrum : public CreatureScript
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{
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@@ -50,9 +47,9 @@ public:
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_PARALYZING, 0.2 * (int) TIMER_PARALYZING);
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events.ScheduleEvent(SPELL_BANEFUL, 0.2 * (int) TIMER_BANEFUL);
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events.ScheduleEvent(SPELL_WEB_EXPLOSION, 0.2 * (int) TIMER_WEB_EXPLOSION);
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events.ScheduleEvent(SPELL_PARALYZING, TIMER_PARALYZING / 5);
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events.ScheduleEvent(SPELL_BANEFUL, TIMER_BANEFUL / 5);
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events.ScheduleEvent(SPELL_WEB_EXPLOSION, TIMER_WEB_EXPLOSION / 5);
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}
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void UpdateAI(uint32 diff) override
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@@ -74,18 +71,18 @@ public:
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{
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case SPELL_PARALYZING:
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DoCastVictim(SPELL_PARALYZING);
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events.ScheduleEvent(SPELL_PARALYZING, urand(TIMER_PARALYZING - 2000, TIMER_PARALYZING + 2000));
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events.ScheduleEvent(SPELL_PARALYZING, TIMER_PARALYZING - 2s, TIMER_PARALYZING + 2s);
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break;
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case SPELL_BANEFUL:
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DoCastVictim(SPELL_BANEFUL);
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events.ScheduleEvent(SPELL_BANEFUL, urand(TIMER_BANEFUL - 2000, TIMER_BANEFUL + 2000));
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events.ScheduleEvent(SPELL_BANEFUL, TIMER_BANEFUL - 2s, TIMER_BANEFUL + 2s);
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break;
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case SPELL_WEB_EXPLOSION:
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if (me->GetDistance2d(me->GetVictim()) < 100.0f)
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{
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DoCast(SPELL_WEB_EXPLOSION);
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}
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events.ScheduleEvent(SPELL_WEB_EXPLOSION, urand(TIMER_WEB_EXPLOSION - 2000, TIMER_WEB_EXPLOSION + 2000));
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events.ScheduleEvent(SPELL_WEB_EXPLOSION, TIMER_WEB_EXPLOSION - 2s, TIMER_WEB_EXPLOSION + 2s);
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break;
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default:
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break;
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@@ -28,14 +28,11 @@ enum Spells
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SPELL_WORDPAIN = 15654,
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};
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enum SpellTimers
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{
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TIMER_HEAL = 12000,
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TIMER_MINDBLAST = 16000,
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TIMER_RENEW = 12000,
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TIMER_SHADOWBOLT = 16000,
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TIMER_WORDPAIN = 12000,
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};
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constexpr Milliseconds TIMER_HEAL = 12s;
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constexpr Milliseconds TIMER_MINDBLAST = 16s;
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constexpr Milliseconds TIMER_RENEW = 12s;
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constexpr Milliseconds TIMER_SHADOWBOLT = 16s;
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constexpr Milliseconds TIMER_WORDPAIN = 12s;
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struct boss_moira_bronzebeardAI : public BossAI
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{
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@@ -44,9 +41,9 @@ struct boss_moira_bronzebeardAI : public BossAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_MINDBLAST, 0.5 * (int) TIMER_MINDBLAST);
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events.ScheduleEvent(SPELL_HEAL, 0.5 * (int) TIMER_HEAL);
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events.ScheduleEvent(SPELL_RENEW, 0.5 * (int) TIMER_RENEW);
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events.ScheduleEvent(SPELL_MINDBLAST, TIMER_MINDBLAST / 2);
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events.ScheduleEvent(SPELL_HEAL, TIMER_HEAL / 2);
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events.ScheduleEvent(SPELL_RENEW, TIMER_RENEW / 2);
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}
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void UpdateAI(uint32 diff) override
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@@ -67,7 +64,7 @@ struct boss_moira_bronzebeardAI : public BossAI
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{
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case SPELL_MINDBLAST:
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DoCastVictim(SPELL_MINDBLAST);
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events.ScheduleEvent(SPELL_MINDBLAST, urand(TIMER_MINDBLAST - 2000, TIMER_MINDBLAST + 2000));
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events.ScheduleEvent(SPELL_MINDBLAST, TIMER_MINDBLAST - 2s, TIMER_MINDBLAST + 2s);
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break;
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case SPELL_HEAL:
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CastOnEmperorIfPossible(SPELL_HEAL, TIMER_HEAL);
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@@ -82,7 +79,7 @@ struct boss_moira_bronzebeardAI : public BossAI
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DoMeleeAttackIfReady();
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}
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void CastOnEmperorIfPossible(uint32 spell, uint32 timer)
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void CastOnEmperorIfPossible(uint32 spell, Milliseconds timer)
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{
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Creature* emperor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EMPEROR));
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if (emperor && emperor->HealthBelowPct(90))
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@@ -93,7 +90,7 @@ struct boss_moira_bronzebeardAI : public BossAI
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{
|
||||
DoCastSelf(spell);
|
||||
}
|
||||
events.ScheduleEvent(spell, urand(timer - 2000, timer + 2000));
|
||||
events.ScheduleEvent(spell, timer - 2s, timer + 2s);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -107,10 +104,10 @@ struct boss_high_priestess_thaurissanAI : public boss_moira_bronzebeardAI
|
||||
{
|
||||
_JustEngagedWith();
|
||||
Talk(0);
|
||||
events.ScheduleEvent(SPELL_WORDPAIN, 0.5 * (int)TIMER_WORDPAIN);
|
||||
events.ScheduleEvent(SPELL_HEAL, 0.5 * (int) TIMER_HEAL);
|
||||
events.ScheduleEvent(SPELL_RENEW, 0.5 * (int) TIMER_RENEW);
|
||||
events.ScheduleEvent(SPELL_SHADOWBOLT, 0.5 * (int) TIMER_SHADOWBOLT);
|
||||
events.ScheduleEvent(SPELL_WORDPAIN, TIMER_WORDPAIN / 2);
|
||||
events.ScheduleEvent(SPELL_HEAL, TIMER_HEAL / 2);
|
||||
events.ScheduleEvent(SPELL_RENEW, TIMER_RENEW / 2);
|
||||
events.ScheduleEvent(SPELL_SHADOWBOLT, TIMER_SHADOWBOLT / 2);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -131,7 +128,7 @@ struct boss_high_priestess_thaurissanAI : public boss_moira_bronzebeardAI
|
||||
{
|
||||
case SPELL_WORDPAIN:
|
||||
DoCastVictim(SPELL_WORDPAIN);
|
||||
events.ScheduleEvent(SPELL_WORDPAIN, urand(TIMER_WORDPAIN - 2000, TIMER_WORDPAIN + 2000));
|
||||
events.ScheduleEvent(SPELL_WORDPAIN, TIMER_WORDPAIN - 2s, TIMER_WORDPAIN + 2s);
|
||||
break;
|
||||
case SPELL_HEAL:
|
||||
CastOnEmperorIfPossible(SPELL_HEAL, TIMER_HEAL);
|
||||
@@ -141,7 +138,7 @@ struct boss_high_priestess_thaurissanAI : public boss_moira_bronzebeardAI
|
||||
break;
|
||||
case SPELL_SHADOWBOLT:
|
||||
DoCastVictim(SPELL_SHADOWBOLT);
|
||||
events.ScheduleEvent(SPELL_SHADOWBOLT, urand(TIMER_SHADOWBOLT - 2000, TIMER_SHADOWBOLT + 2000));
|
||||
events.ScheduleEvent(SPELL_SHADOWBOLT, TIMER_SHADOWBOLT - 2s, TIMER_SHADOWBOLT + 2s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -27,13 +27,10 @@ enum Spells
|
||||
SPELL_SLOW = 19137
|
||||
};
|
||||
|
||||
enum Timers
|
||||
{
|
||||
TIMER_ARCANE_BOLT = 7000,
|
||||
TIMER_ARCANE_EXPLOSION = 24000,
|
||||
TIMER_POLYMORPH = 12000,
|
||||
TIMER_SLOW = 15000
|
||||
};
|
||||
constexpr Milliseconds TIMER_ARCANE_BOLT = 7s;
|
||||
constexpr Milliseconds TIMER_ARCANE_EXPLOSION = 24s;
|
||||
constexpr Milliseconds TIMER_POLYMORPH = 12s;
|
||||
constexpr Milliseconds TIMER_SLOW = 15s;
|
||||
|
||||
class boss_okthor : public CreatureScript
|
||||
{
|
||||
@@ -49,15 +46,15 @@ public:
|
||||
{
|
||||
boss_okthorAI(Creature* creature) : BossAI(creature, DATA_OKTHOR) {}
|
||||
|
||||
uint32 nextArcaneExplosionTime;
|
||||
Milliseconds nextArcaneExplosionTime;
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(SPELL_ARCANE_BOLT, 0.2 * (int) TIMER_ARCANE_BOLT);
|
||||
events.ScheduleEvent(SPELL_ARCANE_EXPLOSION, 0.2 * (int) TIMER_ARCANE_EXPLOSION);
|
||||
events.ScheduleEvent(SPELL_POLYMORPH, 0.2 * (int) TIMER_POLYMORPH);
|
||||
events.ScheduleEvent(SPELL_SLOW, 500);
|
||||
events.ScheduleEvent(SPELL_ARCANE_BOLT, TIMER_ARCANE_BOLT / 5);
|
||||
events.ScheduleEvent(SPELL_ARCANE_EXPLOSION, TIMER_ARCANE_EXPLOSION / 5);
|
||||
events.ScheduleEvent(SPELL_POLYMORPH, TIMER_POLYMORPH / 5);
|
||||
events.ScheduleEvent(SPELL_SLOW, 500ms);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -82,17 +79,17 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_ARCANE_BOLT);
|
||||
}
|
||||
events.ScheduleEvent(SPELL_ARCANE_BOLT, urand(TIMER_ARCANE_BOLT - 2000, TIMER_ARCANE_BOLT + 2000));
|
||||
events.ScheduleEvent(SPELL_ARCANE_BOLT, TIMER_ARCANE_BOLT - 2s, TIMER_ARCANE_BOLT + 2s);
|
||||
break;
|
||||
case SPELL_ARCANE_EXPLOSION:
|
||||
if (me->GetDistance2d(me->GetVictim()) < 50.0f)
|
||||
{
|
||||
DoCast(SPELL_ARCANE_EXPLOSION);
|
||||
nextArcaneExplosionTime = urand(TIMER_ARCANE_EXPLOSION - 2000, TIMER_ARCANE_EXPLOSION + 2000);
|
||||
nextArcaneExplosionTime = randtime(TIMER_ARCANE_EXPLOSION - 2s, TIMER_ARCANE_EXPLOSION + 2s);
|
||||
}
|
||||
else
|
||||
{
|
||||
nextArcaneExplosionTime = 0.3*urand(TIMER_ARCANE_EXPLOSION - 2000, TIMER_ARCANE_EXPLOSION + 2000);
|
||||
nextArcaneExplosionTime = randtime(TIMER_ARCANE_EXPLOSION - 2s, TIMER_ARCANE_EXPLOSION + 2s) / 3;
|
||||
}
|
||||
events.ScheduleEvent(SPELL_ARCANE_EXPLOSION, nextArcaneExplosionTime);
|
||||
break;
|
||||
@@ -101,7 +98,7 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_POLYMORPH);
|
||||
}
|
||||
events.ScheduleEvent(SPELL_POLYMORPH, urand(TIMER_POLYMORPH - 2000, TIMER_POLYMORPH + 2000));
|
||||
events.ScheduleEvent(SPELL_POLYMORPH, TIMER_POLYMORPH - 2s, TIMER_POLYMORPH + 2s);
|
||||
break;
|
||||
case SPELL_SLOW:
|
||||
if (me->GetDistance2d(me->GetVictim()) < 50.0f)
|
||||
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
|
||||
void IsSummonedBy(WorldObject* /*summoner*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SUMMONED_1, 1000);
|
||||
events.ScheduleEvent(EVENT_SUMMONED_1, 1s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
|
||||
@@ -71,7 +71,7 @@ public:
|
||||
|
||||
void IsSummonedBy(WorldObject* /*summoner*/) override
|
||||
{
|
||||
StartTalking(TALK_SUMMON, 8 * IN_MILLISECONDS);
|
||||
StartTalking(TALK_SUMMON, 8s);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
@@ -92,7 +92,7 @@ public:
|
||||
instance->SetData(DATA_LORD_VALTHALAK, DONE);
|
||||
}
|
||||
|
||||
void StartTalking(uint32 talkGroupId, uint32 timer)
|
||||
void StartTalking(uint32 talkGroupId, Milliseconds timer)
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
@@ -123,7 +123,7 @@ public:
|
||||
|
||||
events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
|
||||
|
||||
StartTalking(TALK_40_HP, 5 * IN_MILLISECONDS);
|
||||
StartTalking(TALK_40_HP, 5s);
|
||||
}
|
||||
|
||||
if (!frenzy15 && me->HealthBelowPctDamaged(15, damage))
|
||||
@@ -132,7 +132,7 @@ public:
|
||||
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 12s, 19s, 0, EVENT_PHASE_FIGHT);
|
||||
|
||||
StartTalking(TALK_15_HP, 5 * IN_MILLISECONDS);
|
||||
StartTalking(TALK_15_HP, 5s);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -108,11 +108,11 @@ struct boss_quartermaster_zigris : public BossAI
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
DoCastVictim(SPELL_HOOKEDNET);
|
||||
events.RepeatEvent(16000);
|
||||
events.Repeat(16s);
|
||||
}
|
||||
else
|
||||
{
|
||||
events.RepeatEvent(3000);
|
||||
events.Repeat(3s);
|
||||
}
|
||||
break;
|
||||
case EVENT_SHOOT:
|
||||
@@ -128,7 +128,7 @@ struct boss_quartermaster_zigris : public BossAI
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
}
|
||||
events.RepeatEvent(2000);
|
||||
events.Repeat(2s);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -222,7 +222,7 @@ public:
|
||||
if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
|
||||
waveDoorGUID = portcullis->GetGUID();
|
||||
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
events.ScheduleEvent(EVENT_START_1, 1s);
|
||||
}
|
||||
}
|
||||
@@ -264,7 +264,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_START_2, 4s);
|
||||
break;
|
||||
case EVENT_START_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
events.ScheduleEvent(EVENT_START_3, 4s);
|
||||
@@ -314,14 +314,14 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE, 3s);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_2:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_3);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE, 3s);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_3:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_4);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
@@ -334,14 +334,14 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE, 3s);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_5:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_5);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE, 3s);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0ms);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_6);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
|
||||
@@ -227,7 +227,7 @@ public:
|
||||
case EVENT_FIREBALL:
|
||||
DoCastVictim(SPELL_FIREBALL);
|
||||
events.ScheduleEvent(EVENT_FIREBALL, 8s, 21s);
|
||||
if (events.GetNextEventTime(EVENT_FIREBLAST) < 3 * IN_MILLISECONDS)
|
||||
if (events.GetTimeUntilEvent(EVENT_FIREBLAST) < 3s)
|
||||
{
|
||||
events.RescheduleEvent(EVENT_FIREBLAST, 3s);
|
||||
}
|
||||
@@ -235,7 +235,7 @@ public:
|
||||
case EVENT_FIREBLAST:
|
||||
DoCastVictim(SPELL_FIREBLAST);
|
||||
events.ScheduleEvent(EVENT_FIREBLAST, 5s, 8s);
|
||||
if (events.GetNextEventTime(EVENT_FIREBALL) < 3 * IN_MILLISECONDS)
|
||||
if (events.GetTimeUntilEvent(EVENT_FIREBALL) < 3s)
|
||||
{
|
||||
events.RescheduleEvent(EVENT_FIREBALL, 3s);
|
||||
}
|
||||
|
||||
@@ -98,31 +98,31 @@ public:
|
||||
{
|
||||
case EVENT_SNAP_KICK:
|
||||
DoCastVictim(SPELL_SNAPKICK);
|
||||
events.RepeatEvent(6 * IN_MILLISECONDS);
|
||||
events.Repeat(6s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.RepeatEvent(12 * IN_MILLISECONDS);
|
||||
events.Repeat(12s);
|
||||
break;
|
||||
case EVENT_UPPERCUT:
|
||||
DoCastVictim(SPELL_UPPERCUT);
|
||||
events.RepeatEvent(14 * IN_MILLISECONDS);
|
||||
events.Repeat(14s);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
events.RepeatEvent(10 * IN_MILLISECONDS);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_PUMMEL:
|
||||
DoCastVictim(SPELL_PUMMEL);
|
||||
events.RepeatEvent(16 * IN_MILLISECONDS);
|
||||
events.Repeat(16s);
|
||||
break;
|
||||
case EVENT_THROW_AXE:
|
||||
DoCastRandomTarget(SPELL_THROWAXE);
|
||||
events.RepeatEvent(8 * IN_MILLISECONDS);
|
||||
events.Repeat(8s);
|
||||
break;
|
||||
case EVENT_THRASH:
|
||||
DoCastSelf(SPELL_THRASH);
|
||||
events.RepeatEvent(10 * IN_MILLISECONDS);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,10 +39,7 @@ enum EventIds
|
||||
EVENT_SOLAKAR_WAVE = 3
|
||||
};
|
||||
|
||||
enum Timers
|
||||
{
|
||||
TIMER_SOLAKAR_WAVE = 30000
|
||||
};
|
||||
constexpr Milliseconds TIMER_SOLAKAR_WAVE = 30s;
|
||||
|
||||
enum SolakarWaves
|
||||
{
|
||||
|
||||
@@ -345,7 +345,7 @@ public:
|
||||
{
|
||||
case NPC_BLACKWING_DRAGON:
|
||||
--addsCount[0];
|
||||
if (EggEvent != DONE && _events.GetTimeUntilEvent(EVENT_RAZOR_SPAWN) == Milliseconds::max())
|
||||
if (EggEvent != DONE && !_events.HasTimeUntilEvent(EVENT_RAZOR_SPAWN))
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 1s);
|
||||
}
|
||||
@@ -353,7 +353,7 @@ public:
|
||||
case NPC_BLACKWING_LEGIONAIRE:
|
||||
case NPC_BLACKWING_MAGE:
|
||||
--addsCount[1];
|
||||
if (EggEvent != DONE && _events.GetTimeUntilEvent(EVENT_RAZOR_SPAWN) == Milliseconds::max())
|
||||
if (EggEvent != DONE && !_events.HasTimeUntilEvent(EVENT_RAZOR_SPAWN))
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 1s);
|
||||
}
|
||||
@@ -413,7 +413,7 @@ public:
|
||||
|
||||
if (spawnMoreAdds)
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 15000);
|
||||
_events.ScheduleEvent(EVENT_RAZOR_SPAWN, 15s);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
case EVENT_INFERNO:
|
||||
{
|
||||
DoCastAOE(SPELL_INFERNO);
|
||||
events.RepeatEvent(urand(21000, 26000));
|
||||
events.Repeat(21s, 26s);
|
||||
break;
|
||||
}
|
||||
case EVENT_IGNITE_MANA:
|
||||
@@ -101,7 +101,7 @@ public:
|
||||
DoCast(target, SPELL_IGNITE_MANA);
|
||||
}
|
||||
|
||||
events.RepeatEvent(urand(27000, 32000));
|
||||
events.Repeat(27s, 32s);
|
||||
break;
|
||||
}
|
||||
case EVENT_LIVING_BOMB:
|
||||
@@ -111,7 +111,7 @@ public:
|
||||
DoCast(target, SPELL_LIVING_BOMB);
|
||||
}
|
||||
|
||||
events.RepeatEvent(urand(11000, 16000));
|
||||
events.Repeat(11s, 16s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,13 +111,13 @@ public:
|
||||
case EVENT_ANTIMAGIC_PULSE:
|
||||
{
|
||||
DoCastSelf(SPELL_ANTIMAGIC_PULSE);
|
||||
events.RepeatEvent(20000);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_MAGMA_SHACKLES:
|
||||
{
|
||||
DoCastSelf(SPELL_MAGMA_SHACKLES);
|
||||
events.RepeatEvent(15000);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ public:
|
||||
case EVENT_GEHENNAS_CURSE:
|
||||
{
|
||||
DoCastVictim(SPELL_GEHENNAS_CURSE);
|
||||
events.RepeatEvent(urand(25000, 30000));
|
||||
events.Repeat(25s, 30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_RAIN_OF_FIRE:
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_RAIN_OF_FIRE, true);
|
||||
}
|
||||
events.RepeatEvent(6000);
|
||||
events.Repeat(6s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SHADOW_BOLT:
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
DoCastVictim(SPELL_SHADOW_BOLT_VICTIM);
|
||||
}
|
||||
|
||||
events.RepeatEvent(5000);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,19 +57,19 @@ public:
|
||||
case EVENT_IMPENDING_DOOM:
|
||||
{
|
||||
DoCastVictim(SPELL_IMPENDING_DOOM);
|
||||
events.RepeatEvent(20000);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_LUCIFRON_CURSE:
|
||||
{
|
||||
DoCastVictim(SPELL_LUCIFRON_CURSE);
|
||||
events.RepeatEvent(20000);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SHADOW_SHOCK:
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOW_SHOCK);
|
||||
events.RepeatEvent(5000);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,13 +73,13 @@ public:
|
||||
{
|
||||
Talk(EMOTE_FRENZY);
|
||||
DoCastSelf(SPELL_FRENZY);
|
||||
events.RepeatEvent(urand(15000, 20000));
|
||||
events.Repeat(15s, 20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_PANIC:
|
||||
{
|
||||
DoCastVictim(SPELL_PANIC);
|
||||
events.RepeatEvent(urand(31000, 38000));
|
||||
events.Repeat(31s, 38s);
|
||||
break;
|
||||
}
|
||||
case EVENT_LAVA_BOMB:
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
DoCast(target, SPELL_LAVA_BOMB);
|
||||
}
|
||||
|
||||
events.RepeatEvent(urand(12000, 15000));
|
||||
events.Repeat(12s, 15s);
|
||||
break;
|
||||
}
|
||||
case EVENT_LAVA_BOMB_RANGED:
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
{
|
||||
DoCast(targets.front() , SPELL_LAVA_BOMB_RANGED);
|
||||
}
|
||||
events.RepeatEvent(urand(12000, 15000));
|
||||
events.Repeat(12s, 15s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -348,7 +348,7 @@ public:
|
||||
{
|
||||
DoCastSelf(SPELL_DAMAGE_REFLECTION);
|
||||
}
|
||||
events.RepeatEvent(30000);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_TELEPORT_RANDOM:
|
||||
@@ -359,14 +359,14 @@ public:
|
||||
DoCast(target, SPELL_TELEPORT_RANDOM);
|
||||
}
|
||||
|
||||
events.RepeatEvent(30000);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_TELEPORT_TARGET:
|
||||
{
|
||||
DoCastSelf(SPELL_HATE_TO_ZERO, true);
|
||||
DoCastAOE(SPELL_TELEPORT_TARGET);
|
||||
events.RepeatEvent(30000);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,7 +189,7 @@ public:
|
||||
{
|
||||
if (_lavaBurstGUIDS.empty())
|
||||
{
|
||||
extraEvents.ScheduleEvent(EVENT_LAVA_BURST_TRIGGER, 1);
|
||||
extraEvents.ScheduleEvent(EVENT_LAVA_BURST_TRIGGER, 1ms);
|
||||
}
|
||||
|
||||
_lavaBurstGUIDS.insert(guid);
|
||||
@@ -309,7 +309,7 @@ public:
|
||||
}
|
||||
|
||||
_lavaBurstGUIDS.erase(lavaBurstGUID);
|
||||
extraEvents.RepeatEvent(1000);
|
||||
extraEvents.Repeat(1s);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -350,7 +350,7 @@ public:
|
||||
{
|
||||
Talk(SAY_WRATH);
|
||||
}
|
||||
events.RepeatEvent(25000);
|
||||
events.Repeat(25s);
|
||||
break;
|
||||
}
|
||||
case EVENT_HAND_OF_RAGNAROS:
|
||||
@@ -362,7 +362,7 @@ public:
|
||||
_isKnockbackEmoteAllowed = false;
|
||||
extraEvents.RescheduleEvent(EVENT_RESET_KNOCKBACK_EMOTE, 5s);
|
||||
}
|
||||
events.RepeatEvent(20000);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_LAVA_BURST:
|
||||
@@ -401,7 +401,7 @@ public:
|
||||
extraEvents.RescheduleEvent(EVENT_RESET_KNOCKBACK_EMOTE, 5s);
|
||||
}
|
||||
}
|
||||
events.RepeatEvent(urand(11000, 30000));
|
||||
events.Repeat(11s, 30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SUBMERGE:
|
||||
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
case EVENT_ARCANE_EXPLOSION:
|
||||
{
|
||||
DoCastVictim(SPELL_ARCANE_EXPLOSION);
|
||||
events.RepeatEvent(urand(4000, 5000));
|
||||
events.Repeat(4s, 5s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SHAZZRAH_CURSE:
|
||||
@@ -76,26 +76,26 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_SHAZZRAH_CURSE);
|
||||
}
|
||||
events.RepeatEvent(urand(23000, 26000));
|
||||
events.Repeat(23s, 26s);
|
||||
break;
|
||||
}
|
||||
case EVENT_MAGIC_GROUNDING:
|
||||
{
|
||||
DoCastSelf(SPELL_MAGIC_GROUNDING);
|
||||
events.RepeatEvent(urand(7000, 9000));
|
||||
events.Repeat(7s, 9s);
|
||||
break;
|
||||
}
|
||||
case EVENT_COUNTERSPELL:
|
||||
{
|
||||
DoCastAOE(SPELL_COUNTERSPELL);
|
||||
events.RepeatEvent(urand(15000, 18000));
|
||||
events.Repeat(15s, 18s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SHAZZRAH_GATE:
|
||||
{
|
||||
DoCastAOE(SPELL_SHAZZRAH_GATE_DUMMY);
|
||||
events.RescheduleEvent(EVENT_ARCANE_EXPLOSION, 3s, 6s);
|
||||
events.RepeatEvent(45000);
|
||||
events.Repeat(45s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ public:
|
||||
case EVENT_DEMORALIZING_SHOUT:
|
||||
{
|
||||
DoCastVictim(SPELL_DEMORALIZING_SHOUT);
|
||||
events.RepeatEvent(urand(12000, 18000));
|
||||
events.Repeat(12s, 18s);
|
||||
break;
|
||||
}
|
||||
case EVENT_INSPIRE:
|
||||
@@ -84,19 +84,19 @@ public:
|
||||
}
|
||||
|
||||
DoCastSelf(SPELL_INSPIRE);
|
||||
events.RepeatEvent(urand(13000, 20000));
|
||||
events.Repeat(13s, 20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_KNOCKDOWN:
|
||||
{
|
||||
DoCastVictim(SPELL_KNOCKDOWN);
|
||||
events.RepeatEvent(urand(10000, 20000));
|
||||
events.Repeat(10s, 20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_FLAMESPEAR:
|
||||
{
|
||||
DoCastRandomTarget(SPELL_FLAMESPEAR);
|
||||
events.RepeatEvent(urand(12000, 16000));
|
||||
events.Repeat(12s, 16s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_DARK_STRIKE, 4s, 7s);
|
||||
events.ScheduleEvent(EVENT_DARK_MENDING, 15s, 30s);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 2s, 4s);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, 3500ms, 6000ms);
|
||||
events.ScheduleEvent(EVENT_IMMOLATE, 3500ms, 6s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -157,7 +157,7 @@ public:
|
||||
case EVENT_DARK_STRIKE:
|
||||
{
|
||||
DoCastVictim(SPELL_DARK_STRIKE);
|
||||
events.RepeatEvent(urand(4000, 7000));
|
||||
events.Repeat(4s, 7s);
|
||||
break;
|
||||
}
|
||||
case EVENT_DARK_MENDING:
|
||||
@@ -169,7 +169,7 @@ public:
|
||||
DoCast(target, SPELL_DARK_MENDING);
|
||||
}
|
||||
}
|
||||
events.RepeatEvent(urand(15000, 20000));
|
||||
events.Repeat(15s, 20s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SHADOW_WORD_PAIN:
|
||||
@@ -178,7 +178,7 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_SHADOW_WORD_PAIN);
|
||||
}
|
||||
events.RepeatEvent(urand(2500, 5000));
|
||||
events.Repeat(2500ms, 5s);
|
||||
break;
|
||||
}
|
||||
case EVENT_IMMOLATE:
|
||||
@@ -187,7 +187,7 @@ public:
|
||||
{
|
||||
DoCast(target, SPELL_IMMOLATE);
|
||||
}
|
||||
events.RepeatEvent(urand(5000, 7000));
|
||||
events.Repeat(5s, 7s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ public:
|
||||
if (me->HealthBelowPct(67) && !health67)
|
||||
{
|
||||
me->CastSpell(me, SPELL_SMITE_STOMP, false);
|
||||
events.DelayEvents(10000);
|
||||
events.DelayEvents(10s);
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
|
||||
Talk(SAY_SWAP1);
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
if (me->HealthBelowPct(34) && !health34)
|
||||
{
|
||||
me->CastSpell(me, SPELL_SMITE_STOMP, false);
|
||||
events.DelayEvents(10000);
|
||||
events.DelayEvents(10s);
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
|
||||
Talk(SAY_SWAP2);
|
||||
|
||||
@@ -138,7 +138,7 @@ struct boss_felblood_kaelthas : public BossAI
|
||||
|
||||
ScheduleTimedEvent(0ms, [&]{
|
||||
DoCastVictim(SPELL_FIREBALL);
|
||||
}, 3000ms, 4500ms);
|
||||
}, 3s, 4500ms);
|
||||
ScheduleTimedEvent(15s, [&]{
|
||||
Talk(SAY_PHOENIX);
|
||||
DoCastSelf(SPELL_PHOENIX);
|
||||
|
||||
@@ -95,7 +95,7 @@ struct boss_selin_fireheart : public BossAI
|
||||
BossAI::JustEngagedWith(who);
|
||||
ScheduleTimedEvent(2500ms, [&]{
|
||||
DoCastRandomTarget(SPELL_DRAIN_LIFE);
|
||||
}, 10000ms);
|
||||
}, 10s);
|
||||
ScheduleTimedEvent(2s, [&]{
|
||||
me->RemoveAuraFromStack(SPELL_MANA_RAGE_TRIGGER);
|
||||
DoCastAOE(SPELL_FEL_EXPLOSION);
|
||||
|
||||
@@ -438,7 +438,7 @@ public:
|
||||
if (owner->GetVictim())
|
||||
AttackStart(owner->GetVictim());
|
||||
|
||||
events.RepeatEvent(1000);
|
||||
events.Repeat(1s);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -760,22 +760,22 @@ public:
|
||||
{
|
||||
case EVENT_ICY_TOUCH:
|
||||
DoCastVictim(SPELL_ICY_TOUCH);
|
||||
events.DelayEvents(1000, GCD_CAST);
|
||||
events.DelayEvents(1s, GCD_CAST);
|
||||
events.ScheduleEvent(EVENT_ICY_TOUCH, 5s, GCD_CAST);
|
||||
break;
|
||||
case EVENT_PLAGUE_STRIKE:
|
||||
DoCastVictim(SPELL_PLAGUE_STRIKE);
|
||||
events.DelayEvents(1000, GCD_CAST);
|
||||
events.DelayEvents(1s, GCD_CAST);
|
||||
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5s, GCD_CAST);
|
||||
break;
|
||||
case EVENT_BLOOD_STRIKE:
|
||||
DoCastVictim(SPELL_BLOOD_STRIKE);
|
||||
events.DelayEvents(1000, GCD_CAST);
|
||||
events.DelayEvents(1s, GCD_CAST);
|
||||
events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5s, GCD_CAST);
|
||||
break;
|
||||
case EVENT_DEATH_COIL:
|
||||
DoCastVictim(SPELL_DEATH_COIL);
|
||||
events.DelayEvents(1000, GCD_CAST);
|
||||
events.DelayEvents(1s, GCD_CAST);
|
||||
events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -613,7 +613,7 @@ public:
|
||||
me->GetMotionMaster()->MovePath(pathId, true); // true = repeatable
|
||||
}
|
||||
// Schedule the first ritual after 20-30s
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(20000, 30000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 20s, 30s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -628,7 +628,7 @@ public:
|
||||
{
|
||||
if (isOnRitual) // Already performing ritual
|
||||
{
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(5000, 10000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 5s, 10s);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -655,7 +655,7 @@ public:
|
||||
if (!nearestCorpse)
|
||||
{
|
||||
// No corpse found nearby: try again later
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(5000, 10000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 5s, 10s);
|
||||
break;
|
||||
}
|
||||
// Start ritual
|
||||
@@ -702,7 +702,7 @@ public:
|
||||
// Resume paused waypoint movement
|
||||
me->ResumeMovement();
|
||||
// Schedule next ritual in 20-30s
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(20000, 30000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 20s, 30s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -723,9 +723,9 @@ public:
|
||||
me->SetFacingToObject(geist);
|
||||
geistGUID = geist->GetGUID();
|
||||
// Geist found: schedule Ghoulplosion at +3s, then raising at +6s, then resume at +9s
|
||||
events.ScheduleEvent(EVENT_GHOULPLOSION, 3000);
|
||||
events.ScheduleEvent(EVENT_RAISE_GHOUL, 6000);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 9000);
|
||||
events.ScheduleEvent(EVENT_GHOULPLOSION, 3s);
|
||||
events.ScheduleEvent(EVENT_RAISE_GHOUL, 6s);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 9s);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -737,8 +737,8 @@ public:
|
||||
me->SetFacingToObject(corpse);
|
||||
}
|
||||
|
||||
events.ScheduleEvent(EVENT_RAISE_GHOUL, 3000);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 6000);
|
||||
events.ScheduleEvent(EVENT_RAISE_GHOUL, 3s);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 6s);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -800,7 +800,7 @@ public:
|
||||
me->GetMotionMaster()->MovePath(pathId, true); // true = repeatable
|
||||
}
|
||||
// Schedule the first ritual after 50-60s
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(50000, 60000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 50s, 60s);
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
@@ -814,7 +814,7 @@ public:
|
||||
{
|
||||
if (isOnRitual) // Already performing ritual
|
||||
{
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(5000, 10000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 5s, 10s);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -841,7 +841,7 @@ public:
|
||||
}
|
||||
if (!nearestCorpse)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(5000, 10000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 5s, 10s);
|
||||
break;
|
||||
}
|
||||
// Start ritual
|
||||
@@ -894,7 +894,7 @@ public:
|
||||
// Resume paused waypoint movement
|
||||
me->ResumeMovement();
|
||||
// Schedule next ritual in 50-60s
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, urand(50000, 60000));
|
||||
events.ScheduleEvent(EVENT_START_RITUAL, 50s, 60s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -923,15 +923,15 @@ public:
|
||||
me->SetFacingToObject(geist);
|
||||
geistGUID = geist->GetGUID();
|
||||
// Geist present: Ghoulplosion in 3s (with SAY_GEIST), raise in 6s, resume in 9s
|
||||
events.ScheduleEvent(EVENT_GHOULPLOSION, 3000);
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 6000);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 9000);
|
||||
events.ScheduleEvent(EVENT_GHOULPLOSION, 3s);
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 6s);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 9s);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No Geist: raise in 3s, resume in 6s
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 3000);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 6000);
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 3s);
|
||||
events.ScheduleEvent(EVENT_RESUME_WP, 6s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -526,11 +526,11 @@ public:
|
||||
if (battleStarted != ENCOUNTER_STATE_FIGHT)
|
||||
return;
|
||||
|
||||
events.RescheduleEvent(EVENT_SPELL_ANTI_MAGIC_ZONE, 15000);
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_STRIKE, 8000);
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_EMBRACE, 5000);
|
||||
events.RescheduleEvent(EVENT_SPELL_UNHOLY_BLIGHT, 10000);
|
||||
events.RescheduleEvent(EVENT_SPELL_DARION_MOD_DAMAGE, 500);
|
||||
events.RescheduleEvent(EVENT_SPELL_ANTI_MAGIC_ZONE, 15s);
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_STRIKE, 8s);
|
||||
events.RescheduleEvent(EVENT_SPELL_DEATH_EMBRACE, 5s);
|
||||
events.RescheduleEvent(EVENT_SPELL_UNHOLY_BLIGHT, 10s);
|
||||
events.RescheduleEvent(EVENT_SPELL_DARION_MOD_DAMAGE, 500ms);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
|
||||
@@ -36,16 +36,13 @@ enum BossData
|
||||
GANDLING_ROOM_TO_USE
|
||||
};
|
||||
|
||||
enum Timers
|
||||
{
|
||||
TIMER_ARCANE_MIN = 8000,
|
||||
TIMER_ARCANE_MAX = 14000,
|
||||
TIMER_CURSE_MIN = 20000,
|
||||
TIMER_CURSE_MAX = 30000,
|
||||
TIMER_SHIELD_MIN = 30000,
|
||||
TIMER_SHIELD_MAX = 40000,
|
||||
TIMER_PORTAL = 25000
|
||||
};
|
||||
constexpr Milliseconds TIMER_ARCANE_MIN = 8s;
|
||||
constexpr Milliseconds TIMER_ARCANE_MAX = 14s;
|
||||
constexpr Milliseconds TIMER_CURSE_MIN = 20s;
|
||||
//constexpr Milliseconds TIMER_CURSE_MAX = 30s;
|
||||
constexpr Milliseconds TIMER_SHIELD_MIN = 30s;
|
||||
//constexpr Milliseconds TIMER_SHIELD_MAX = 40s;
|
||||
constexpr Milliseconds TIMER_PORTAL = 25s;
|
||||
|
||||
enum IdPortalSpells
|
||||
{
|
||||
@@ -335,18 +332,18 @@ public:
|
||||
{
|
||||
case SPELL_ARCANE_MISSILES:
|
||||
DoCastVictim(SPELL_ARCANE_MISSILES);
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, TIMER_ARCANE_MIN, TIMER_ARCANE_MAX);
|
||||
break;
|
||||
case SPELL_CURSE_DARKMASTER:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
{
|
||||
DoCast(target, SPELL_CURSE_DARKMASTER);
|
||||
}
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, TIMER_ARCANE_MIN, TIMER_ARCANE_MAX);
|
||||
break;
|
||||
case SPELL_SHADOW_SHIELD:
|
||||
DoCastSelf(SPELL_SHADOW_SHIELD);
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
|
||||
events.ScheduleEvent(SPELL_ARCANE_MISSILES, TIMER_ARCANE_MIN, TIMER_ARCANE_MAX);
|
||||
break;
|
||||
|
||||
case SPELL_SHADOW_PORTAL:
|
||||
|
||||
@@ -399,17 +399,17 @@ public:
|
||||
{
|
||||
case 1:
|
||||
me->CastSpell(me, BONE_ARMOR_SPELL, false);
|
||||
events.RepeatEvent(60000);
|
||||
events.Repeat(60s);
|
||||
break;
|
||||
case 2:
|
||||
if (Unit* target = SelectUnitCasting())
|
||||
{
|
||||
me->CastSpell(target, COUNTER_SPELL, false);
|
||||
events.RepeatEvent(urand(10000, 20000));
|
||||
events.Repeat(10s, 20s);
|
||||
}
|
||||
else
|
||||
{
|
||||
events.RepeatEvent(400);
|
||||
events.Repeat(400ms);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
@@ -417,11 +417,11 @@ public:
|
||||
{
|
||||
me->CastSpell(target, DRAIN_MANA_SPELL, false);
|
||||
}
|
||||
events.RepeatEvent(urand(13000, 20000));
|
||||
events.Repeat(13s, 20s);
|
||||
break;
|
||||
case 4:
|
||||
me->CastSpell(me->GetVictim(), SHADOWBOLT_VOLLEY_SPELL, true);
|
||||
events.RepeatEvent(urand(11000, 17000));
|
||||
events.Repeat(11s, 17s);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -135,14 +135,14 @@ public:
|
||||
if (_slaughterProgress == 2)
|
||||
{
|
||||
for (uint32 i = 0; i < 33; ++i)
|
||||
events.ScheduleEvent(EVENT_SPAWN_MINDLESS, 5000 + i * 210);
|
||||
events.ScheduleEvent(EVENT_SPAWN_MINDLESS, Milliseconds(5000 + i * 210));
|
||||
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
|
||||
if (GameObject* gate = baron->FindNearestGameObject(GO_SLAUGHTER_GATE_SIDE, 200.0f))
|
||||
gate->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
if (_slaughterProgress == 3)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPAWN_BLACK_GUARD, 20000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BLACK_GUARD, 20s);
|
||||
}
|
||||
if (_slaughterProgress == 4)
|
||||
{
|
||||
@@ -296,7 +296,7 @@ public:
|
||||
_baronRunProgress = DATA_BARON_RUN_GATE;
|
||||
_baronRunTime = 45;
|
||||
DoCastSpellOnPlayers(SPELL_BARON_ULTIMATUM);
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60s);
|
||||
|
||||
if (Creature* baron = instance->GetCreature(_baronRivendareGUID))
|
||||
baron->AI()->Talk(SAY_BARON_INIT_YELL);
|
||||
@@ -379,12 +379,12 @@ public:
|
||||
data >> _barthilasrunProgress;
|
||||
if (_baronRunTime)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60000);
|
||||
events.ScheduleEvent(EVENT_BARON_TIME, 60s);
|
||||
}
|
||||
|
||||
if (_slaughterProgress > 0 && _slaughterProgress < 4)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 5000);
|
||||
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 5s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -455,20 +455,20 @@ public:
|
||||
if (i == 0)
|
||||
{
|
||||
// set timer to reset the trap
|
||||
events.ScheduleEvent(EVENT_GATE1_TRAP, 30 * MINUTE * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE1_TRAP, 1800s);
|
||||
// set timer to reopen gates
|
||||
events.ScheduleEvent(EVENT_GATE1_DELAY, 20 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE1_DELAY, 20s);
|
||||
// set timer to spawn the plagued critters
|
||||
events.ScheduleEvent(EVENT_GATE1_CRITTER_DELAY, 2 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE1_CRITTER_DELAY, 2s);
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
// set timer to reset the trap
|
||||
events.ScheduleEvent(EVENT_GATE2_TRAP, 30 * MINUTE * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE2_TRAP, 1800s);
|
||||
// set timer to reopen gates
|
||||
events.ScheduleEvent(EVENT_GATE2_DELAY, 20 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE2_DELAY, 20s);
|
||||
// set timer to spawn the plagued critters
|
||||
events.ScheduleEvent(EVENT_GATE2_CRITTER_DELAY, 2 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_GATE2_CRITTER_DELAY, 2s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -196,10 +196,10 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
|
||||
me->SendMovementFlagUpdate();
|
||||
|
||||
events.ScheduleEvent(EVENT_MAD_1, 2000);
|
||||
events.ScheduleEvent(EVENT_MAD_1, 2s);
|
||||
}
|
||||
else if (param == ACTION_SPAWN_FELMYST)
|
||||
events.ScheduleEvent(EVENT_SPAWN_FELMYST, 60000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FELMYST, 60s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -217,27 +217,27 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
}
|
||||
me->GetMotionMaster()->MoveTakeoff(1, 1477.94f, 643.22f, 21.21f);
|
||||
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
events.ScheduleEvent(EVENT_MAD_2, 4000);
|
||||
events.ScheduleEvent(EVENT_MAD_2, 4s);
|
||||
break;
|
||||
case EVENT_MAD_2:
|
||||
Talk(SAY_MAD_1);
|
||||
me->CastSpell(me, SPELL_MADRIGOSA_FREEZE, false);
|
||||
events.ScheduleEvent(EVENT_MAD_2_1, 1000);
|
||||
events.ScheduleEvent(EVENT_MAD_2_1, 1s);
|
||||
break;
|
||||
case EVENT_MAD_2_1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
me->SetDisableGravity(false);
|
||||
me->CastSpell(me, SPELL_MADRIGOSA_FROST_BREATH, false);
|
||||
events.ScheduleEvent(EVENT_MAD_3, 7000);
|
||||
events.ScheduleEvent(EVENT_MAD_3, 7s);
|
||||
break;
|
||||
case EVENT_MAD_3:
|
||||
Talk(SAY_MAD_2);
|
||||
events.ScheduleEvent(EVENT_MAD_4, 7000);
|
||||
events.ScheduleEvent(EVENT_MAD_4, 7s);
|
||||
break;
|
||||
case EVENT_MAD_4:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
brutallus->AI()->Talk(YELL_INTRO);
|
||||
events.ScheduleEvent(EVENT_MAD_5, 5000);
|
||||
events.ScheduleEvent(EVENT_MAD_5, 5s);
|
||||
break;
|
||||
case EVENT_MAD_5:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
@@ -245,7 +245,7 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
brutallus->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAD_6, 10000);
|
||||
events.ScheduleEvent(EVENT_MAD_6, 10s);
|
||||
break;
|
||||
case EVENT_MAD_6:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
@@ -255,21 +255,21 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
}
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
me->SetDisableGravity(true);
|
||||
events.ScheduleEvent(EVENT_MAD_7, 4000);
|
||||
events.ScheduleEvent(EVENT_MAD_7, 4s);
|
||||
break;
|
||||
case EVENT_MAD_7:
|
||||
Talk(SAY_MAD_3);
|
||||
me->CastSpell(me, SPELL_MADRIGOSA_FROST_BLAST, false);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 3000);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 5000);
|
||||
events.ScheduleEvent(EVENT_MAD_8_1, 6000);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 6500);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 7500);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 8500);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 9500);
|
||||
events.ScheduleEvent(EVENT_MAD_9, 11000);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 12000);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 14000);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 3s);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 5s);
|
||||
events.ScheduleEvent(EVENT_MAD_8_1, 6s);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 6500ms);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 7500ms);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 8500ms);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 9500ms);
|
||||
events.ScheduleEvent(EVENT_MAD_9, 11s);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 12s);
|
||||
events.ScheduleEvent(EVENT_MAD_8, 14s);
|
||||
break;
|
||||
case EVENT_MAD_8:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
@@ -286,19 +286,19 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FEL_FIREBALL, false);
|
||||
brutallus->AI()->Talk(YELL_INTRO_BREAK_ICE);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAD_11, 6000);
|
||||
events.ScheduleEvent(EVENT_MAD_11, 6s);
|
||||
break;
|
||||
//case EVENT_MAD_10:
|
||||
case EVENT_MAD_11:
|
||||
me->SetDisableGravity(false);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
events.ScheduleEvent(EVENT_MAD_13, 2500);
|
||||
events.ScheduleEvent(EVENT_MAD_13, 2500ms);
|
||||
break;
|
||||
case EVENT_MAD_13:
|
||||
Talk(SAY_MAD_4);
|
||||
me->RemoveAllAuras();
|
||||
me->CastSpell(me, SPELL_MADRIGOSA_ENCAPSULATE, false);
|
||||
events.ScheduleEvent(EVENT_MAD_14, 2000);
|
||||
events.ScheduleEvent(EVENT_MAD_14, 2s);
|
||||
break;
|
||||
case EVENT_MAD_14:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
@@ -306,7 +306,7 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
brutallus->SetDisableGravity(true);
|
||||
brutallus->GetMotionMaster()->MovePoint(0, brutallus->GetPositionX(), brutallus->GetPositionY() - 30.0f, brutallus->GetPositionZ() + 15.0f, false, true);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAD_15, 10000);
|
||||
events.ScheduleEvent(EVENT_MAD_15, 10s);
|
||||
break;
|
||||
case EVENT_MAD_15:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
@@ -316,28 +316,28 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
brutallus->GetMotionMaster()->MoveFall();
|
||||
brutallus->AI()->Talk(YELL_INTRO_CHARGE);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAD_16, 1400);
|
||||
events.ScheduleEvent(EVENT_MAD_16, 1400ms);
|
||||
break;
|
||||
case EVENT_MAD_16:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
brutallus->CastSpell(me, SPELL_BRUTALLUS_CHARGE, true);
|
||||
events.ScheduleEvent(EVENT_MAD_17, 1200);
|
||||
events.ScheduleEvent(EVENT_MAD_17, 1200ms);
|
||||
break;
|
||||
case EVENT_MAD_17:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
brutallus->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
|
||||
events.ScheduleEvent(EVENT_MAD_18, 500);
|
||||
events.ScheduleEvent(EVENT_MAD_18, 500ms);
|
||||
break;
|
||||
case EVENT_MAD_18:
|
||||
Talk(SAY_MAD_5);
|
||||
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
|
||||
me->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
events.ScheduleEvent(EVENT_MAD_19, 6000);
|
||||
events.ScheduleEvent(EVENT_MAD_19, 6s);
|
||||
break;
|
||||
case EVENT_MAD_19:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
brutallus->AI()->Talk(YELL_INTRO_KILL_MADRIGOSA);
|
||||
events.ScheduleEvent(EVENT_MAD_20, 7000);
|
||||
events.ScheduleEvent(EVENT_MAD_20, 7s);
|
||||
break;
|
||||
case EVENT_MAD_20:
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
@@ -347,7 +347,7 @@ struct npc_madrigosa : public NullCreatureAI
|
||||
brutallus->AI()->Talk(YELL_INTRO_TAUNT);
|
||||
brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_BREAK_ICE, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MAD_21, 4000);
|
||||
events.ScheduleEvent(EVENT_MAD_21, 4s);
|
||||
break;
|
||||
case EVENT_MAD_21:
|
||||
if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
|
||||
|
||||
@@ -719,7 +719,7 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
me->CastSpell(me, SPELL_TELEPORT_AND_TRANSFORM, true);
|
||||
events.ScheduleEvent(EVENT_SCENE_01, 35000);
|
||||
events.ScheduleEvent(EVENT_SCENE_01, 35s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -775,21 +775,21 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
{
|
||||
case EVENT_SCENE_01:
|
||||
Talk(SAY_KALECGOS_GOODBYE);
|
||||
events.ScheduleEvent(eventId + 1, 15000);
|
||||
events.ScheduleEvent(eventId + 1, 15s);
|
||||
break;
|
||||
case EVENT_SCENE_02:
|
||||
me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1688.42f, 641.82f, 27.60f, 0.67f);
|
||||
me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1712.58f, 616.29f, 27.78f, 0.76f);
|
||||
events.ScheduleEvent(eventId + 1, 6000);
|
||||
events.ScheduleEvent(eventId + 1, 6s);
|
||||
break;
|
||||
case EVENT_SCENE_03:
|
||||
me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1727.08f + cos(5.14f), 656.82f + std::sin(5.14f), 28.37f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
|
||||
me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1738.84f + cos(2.0f), 627.32f + std::sin(2.0f), 28.26f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
|
||||
events.ScheduleEvent(eventId + 1, 11000);
|
||||
events.ScheduleEvent(eventId + 1, 11s);
|
||||
break;
|
||||
case EVENT_SCENE_04:
|
||||
me->SummonCreature(NPC_INERT_PORTAL, 1734.96f, 642.43f, 28.06f, 3.49f);
|
||||
events.ScheduleEvent(eventId + 1, 4000);
|
||||
events.ScheduleEvent(eventId + 1, 4s);
|
||||
break;
|
||||
case EVENT_SCENE_05:
|
||||
if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
|
||||
@@ -800,7 +800,7 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
|
||||
follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 10000);
|
||||
events.ScheduleEvent(eventId + 1, 10s);
|
||||
break;
|
||||
case EVENT_SCENE_06:
|
||||
if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
|
||||
@@ -811,33 +811,33 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
|
||||
follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 12000);
|
||||
events.ScheduleEvent(eventId + 1, 12s);
|
||||
break;
|
||||
case EVENT_SCENE_07:
|
||||
me->SummonCreature(NPC_LADY_LIADRIN, 1719.87f, 644.265f, 28.06f, 3.83f);
|
||||
me->SummonCreature(NPC_PROPHET_VELEN, 1717.97f, 646.44f, 28.06f, 3.94f);
|
||||
events.ScheduleEvent(eventId + 1, 7000);
|
||||
events.ScheduleEvent(eventId + 1, 7s);
|
||||
break;
|
||||
case EVENT_SCENE_08:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_01);
|
||||
events.ScheduleEvent(eventId + 1, 25000);
|
||||
events.ScheduleEvent(eventId + 1, 25s);
|
||||
break;
|
||||
case EVENT_SCENE_09:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_02);
|
||||
events.ScheduleEvent(eventId + 1, 14500);
|
||||
events.ScheduleEvent(eventId + 1, 14500ms);
|
||||
break;
|
||||
case EVENT_SCENE_10:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_03);
|
||||
events.ScheduleEvent(eventId + 1, 12500);
|
||||
events.ScheduleEvent(eventId + 1, 12500ms);
|
||||
break;
|
||||
case EVENT_SCENE_11:
|
||||
me->SummonCreature(NPC_THE_CORE_OF_ENTROPIUS, 1698.86f, 628.73f, 92.83f, 0.0f);
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->CastSpell(velen, SPELL_CALL_ENTROPIUS, false);
|
||||
events.ScheduleEvent(eventId + 1, 8000);
|
||||
events.ScheduleEvent(eventId + 1, 8s);
|
||||
break;
|
||||
case EVENT_SCENE_12:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
@@ -845,32 +845,32 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
velen->InterruptNonMeleeSpells(false);
|
||||
velen->AI()->Talk(SAY_VELEN_04);
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 20000);
|
||||
events.ScheduleEvent(eventId + 1, 20s);
|
||||
break;
|
||||
case EVENT_SCENE_13:
|
||||
if (Creature* liadrin = summons.GetCreatureWithEntry(NPC_LADY_LIADRIN))
|
||||
liadrin->GetMotionMaster()->MovePoint(0, 1711.28f, 637.29f, 27.29f);
|
||||
events.ScheduleEvent(eventId + 1, 6000);
|
||||
events.ScheduleEvent(eventId + 1, 6s);
|
||||
break;
|
||||
case EVENT_SCENE_14:
|
||||
if (Creature* liadrin = summons.GetCreatureWithEntry(NPC_LADY_LIADRIN))
|
||||
liadrin->AI()->Talk(SAY_LIADRIN_01);
|
||||
events.ScheduleEvent(eventId + 1, 10000);
|
||||
events.ScheduleEvent(eventId + 1, 10s);
|
||||
break;
|
||||
case EVENT_SCENE_15:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_05);
|
||||
events.ScheduleEvent(eventId + 1, 14000);
|
||||
events.ScheduleEvent(eventId + 1, 14s);
|
||||
break;
|
||||
case EVENT_SCENE_16:
|
||||
if (Creature* liadrin = summons.GetCreatureWithEntry(NPC_LADY_LIADRIN))
|
||||
liadrin->AI()->Talk(SAY_LIADRIN_02);
|
||||
events.ScheduleEvent(eventId + 1, 2000);
|
||||
events.ScheduleEvent(eventId + 1, 2s);
|
||||
break;
|
||||
case EVENT_SCENE_17:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_06);
|
||||
events.ScheduleEvent(eventId + 1, 3000);
|
||||
events.ScheduleEvent(eventId + 1, 3s);
|
||||
break;
|
||||
case EVENT_SCENE_18:
|
||||
if (Creature* core = summons.GetCreatureWithEntry(NPC_THE_CORE_OF_ENTROPIUS))
|
||||
@@ -878,7 +878,7 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
core->RemoveAllAuras();
|
||||
core->CastSpell(core, SPELL_BLAZE_TO_LIGHT, true);
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 8000);
|
||||
events.ScheduleEvent(eventId + 1, 8s);
|
||||
break;
|
||||
case EVENT_SCENE_19:
|
||||
if (Creature* core = summons.GetCreatureWithEntry(NPC_THE_CORE_OF_ENTROPIUS))
|
||||
@@ -886,34 +886,34 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
core->SetObjectScale(0.75f);
|
||||
core->GetMotionMaster()->MovePoint(0, core->GetPositionX(), core->GetPositionY(), 28.0f);
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 2000);
|
||||
events.ScheduleEvent(eventId + 1, 2s);
|
||||
break;
|
||||
case EVENT_SCENE_20:
|
||||
if (Creature* core = summons.GetCreatureWithEntry(NPC_THE_CORE_OF_ENTROPIUS))
|
||||
core->CastSpell(core, SPELL_SUNWELL_IGNITION, true);
|
||||
events.ScheduleEvent(eventId + 1, 3000);
|
||||
events.ScheduleEvent(eventId + 1, 3s);
|
||||
break;
|
||||
case EVENT_SCENE_21:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_07);
|
||||
events.ScheduleEvent(eventId + 1, 15000);
|
||||
events.ScheduleEvent(eventId + 1, 15s);
|
||||
break;
|
||||
case EVENT_SCENE_22:
|
||||
if (Creature* liadrin = summons.GetCreatureWithEntry(NPC_LADY_LIADRIN))
|
||||
liadrin->AI()->Talk(SAY_LIADRIN_03);
|
||||
events.ScheduleEvent(eventId + 1, 20000);
|
||||
events.ScheduleEvent(eventId + 1, 20s);
|
||||
break;
|
||||
case EVENT_SCENE_23:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_08);
|
||||
if (Creature* liadrin = summons.GetCreatureWithEntry(NPC_LADY_LIADRIN))
|
||||
liadrin->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
events.ScheduleEvent(eventId + 1, 8000);
|
||||
events.ScheduleEvent(eventId + 1, 8s);
|
||||
break;
|
||||
case EVENT_SCENE_24:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
velen->AI()->Talk(SAY_VELEN_09);
|
||||
events.ScheduleEvent(eventId + 1, 5000);
|
||||
events.ScheduleEvent(eventId + 1, 5s);
|
||||
break;
|
||||
case EVENT_SCENE_25:
|
||||
if (Creature* velen = summons.GetCreatureWithEntry(NPC_PROPHET_VELEN))
|
||||
@@ -921,7 +921,7 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
velen->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
|
||||
velen->DespawnOrUnsummon(5000);
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 3000);
|
||||
events.ScheduleEvent(eventId + 1, 3s);
|
||||
break;
|
||||
case EVENT_SCENE_26:
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
@@ -931,7 +931,7 @@ struct npc_kalecgos_kj : public NullCreatureAI
|
||||
summon->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
|
||||
summon->DespawnOrUnsummon(summon->GetExactDist2d(1734.96f, 642.43f) * 100);
|
||||
}
|
||||
events.ScheduleEvent(eventId + 1, 7000);
|
||||
events.ScheduleEvent(eventId + 1, 7s);
|
||||
break;
|
||||
case EVENT_SCENE_27:
|
||||
me->setActive(false);
|
||||
|
||||
@@ -161,72 +161,72 @@ static PlayerAbilityStruct PlayerAbility[13][3] =
|
||||
// 0 UNK class (should never be set)
|
||||
{
|
||||
// Warrior as fallback behavior if for some reason UNK class
|
||||
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
|
||||
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
|
||||
},
|
||||
// 1 warrior
|
||||
{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
|
||||
{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
|
||||
},
|
||||
// 2 paladin
|
||||
{ { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms },
|
||||
{ SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms }
|
||||
{ { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10s },
|
||||
{ SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10s }
|
||||
},
|
||||
// 3 hunter
|
||||
{ { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms }
|
||||
{ { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10s }
|
||||
},
|
||||
// 4 rogue
|
||||
{ { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms },
|
||||
{ SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms }
|
||||
{ { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3s },
|
||||
{ SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10s }
|
||||
},
|
||||
// 5 priest
|
||||
{ { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms },
|
||||
{ SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms },
|
||||
{ SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms }
|
||||
{ { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10s },
|
||||
{ SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10s },
|
||||
{ SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10s }
|
||||
},
|
||||
// 6 death knight
|
||||
{
|
||||
{ SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms },
|
||||
{ SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms }
|
||||
{ SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2s },
|
||||
{ SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5s }
|
||||
},
|
||||
// 7 shaman
|
||||
{ { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms },
|
||||
{ SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms }
|
||||
{ { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10s },
|
||||
{ SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8s }
|
||||
},
|
||||
// 8 mage
|
||||
{ { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms },
|
||||
{ SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms },
|
||||
{ SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms }
|
||||
{ { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5s },
|
||||
{ SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5s },
|
||||
{ SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2s }
|
||||
},
|
||||
// 9 warlock
|
||||
{ { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms },
|
||||
{ SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms },
|
||||
{ SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms }
|
||||
{ { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10s },
|
||||
{ SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10s },
|
||||
{ SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10s }
|
||||
},
|
||||
// 10 UNK class (should never be set)
|
||||
{
|
||||
// Warrior as fallback behavior if for some reason UNK class
|
||||
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
|
||||
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
|
||||
},
|
||||
// 11 druid
|
||||
{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
|
||||
{ SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms },
|
||||
{ SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms }
|
||||
{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10s },
|
||||
{ SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10s },
|
||||
{ SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8s }
|
||||
},
|
||||
// MISC shadow priest
|
||||
{ { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms },
|
||||
{ SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms },
|
||||
{ SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms }
|
||||
{ { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15s },
|
||||
{ SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5s },
|
||||
{ SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10s }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -244,7 +244,7 @@ struct boss_hexlord_malacrass : public BossAI
|
||||
{
|
||||
BossAI::Reset();
|
||||
_currentClass = CLASS_NONE;
|
||||
_classAbilityTimer = 10000ms;
|
||||
_classAbilityTimer = 10s;
|
||||
_timeUntilNextDrainPower = 0ms;
|
||||
SpawnAdds();
|
||||
ScheduleHealthCheckEvent(80, [&] {
|
||||
|
||||
@@ -103,7 +103,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
Talk(SAY_THANKS_FREED, player);
|
||||
|
||||
eventTimer = 2;
|
||||
events.ScheduleEvent(eventTimer, urand(4000, 5000));
|
||||
events.ScheduleEvent(eventTimer, 4s, 5s);
|
||||
break;
|
||||
case 2:
|
||||
if (me->GetEntry() != NPC_GUNTER && me->GetEntry() != NPC_KYREN) // vendors don't kneel?
|
||||
@@ -140,7 +140,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
break;
|
||||
}
|
||||
eventTimer = 3;
|
||||
events.ScheduleEvent(eventTimer, urand(6000, 7000));
|
||||
events.ScheduleEvent(eventTimer, 6s, 7s);
|
||||
break;
|
||||
case 3:
|
||||
me->SetStandState(EMOTE_ONESHOT_NONE);
|
||||
@@ -152,9 +152,9 @@ struct npc_forest_frog : public ScriptedAI
|
||||
|
||||
eventTimer = 4;
|
||||
if (me->GetEntry() == NPC_GUNTER || me->GetEntry() == NPC_KYREN)
|
||||
events.ScheduleEvent(eventTimer, 5 * MINUTE * IN_MILLISECONDS); // vendors wait for 5 minutes before running away and despawning
|
||||
events.ScheduleEvent(eventTimer, 300s); // vendors wait for 5 minutes before running away and despawning
|
||||
else
|
||||
events.ScheduleEvent(eventTimer, 6000);
|
||||
events.ScheduleEvent(eventTimer, 6s);
|
||||
break;
|
||||
case 4:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
|
||||
@@ -165,7 +165,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
Talk(SAY_GOODBYE, player);
|
||||
|
||||
eventTimer = 5;
|
||||
events.ScheduleEvent(eventTimer, 2000);
|
||||
events.ScheduleEvent(eventTimer, 2s);
|
||||
break;
|
||||
case 5:
|
||||
|
||||
@@ -205,7 +205,7 @@ struct npc_forest_frog : public ScriptedAI
|
||||
|
||||
// start generic rp
|
||||
eventTimer = 1;
|
||||
events.ScheduleEvent(eventTimer, 3000);
|
||||
events.ScheduleEvent(eventTimer, 3s);
|
||||
|
||||
me->UpdateEntry(cEntry);
|
||||
|
||||
|
||||
@@ -330,7 +330,7 @@ public:
|
||||
|
||||
if (Unit* arlokk = ObjectAccessor::GetUnit(*me, _instance->GetGuidData(NPC_ARLOKK)))
|
||||
me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
|
||||
_events.ScheduleEvent(EVENT_ATTACK, 6000);
|
||||
_events.ScheduleEvent(EVENT_ATTACK, 6s);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
|
||||
@@ -156,7 +156,7 @@ public:
|
||||
killCount = 0;
|
||||
if (me->GetPositionZ() > 140.0f)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHECK_START, 1000);
|
||||
events.ScheduleEvent(EVENT_CHECK_START, 1s);
|
||||
if (Creature* speaker = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VILEBRANCH_SPEAKER)))
|
||||
{
|
||||
if (!speaker->IsAlive())
|
||||
|
||||
@@ -207,7 +207,7 @@ public:
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
events.RepeatEvent(2000);
|
||||
events.Repeat(2s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SUMMON_ARCHERS:
|
||||
@@ -217,7 +217,7 @@ public:
|
||||
_spoken = false;
|
||||
SummonPeasants();
|
||||
_spoken = false;
|
||||
events.RepeatEvent(60 * IN_MILLISECONDS);
|
||||
events.Repeat(60s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ struct npc_partygoer : public ScriptedAI
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(1000, 20000));
|
||||
_events.ScheduleEvent(EVENT_RANDOM_ACTION, 1s, 20s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -136,25 +136,25 @@ public:
|
||||
if (Creature* c = me->FindNearestCreature(NPC_THALORIEN_REMAINS, 100.0f, true))
|
||||
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_CHECK_PLAYER, 5000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOLDIERS, 0);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_0, 3000);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_1, 8000);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_2, 15000);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_3, 22000);
|
||||
events.ScheduleEvent(EVENT_SALUTE, 24000);
|
||||
events.ScheduleEvent(EVENT_SOLDIERS_RUN_AWAY, 30000);
|
||||
events.ScheduleEvent(EVENT_GO_FIGHTPOINT, 31000);
|
||||
events.ScheduleEvent(EVENT_TALK_SPAWN_0, 38000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_MORLEN, 44000);
|
||||
events.ScheduleEvent(EVENT_TALK_SPAWN_1, 47000);
|
||||
events.ScheduleEvent(EVENT_TALK_MORLEN_0, 52000);
|
||||
events.ScheduleEvent(EVENT_TALK_MORLEN_1, 58000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_1, 61000);
|
||||
events.ScheduleEvent(EVENT_CHECK_PLAYER, 5s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOLDIERS, 0ms);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_0, 3s);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_1, 8s);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_2, 15s);
|
||||
events.ScheduleEvent(EVENT_TALK_INTRO_3, 22s);
|
||||
events.ScheduleEvent(EVENT_SALUTE, 24s);
|
||||
events.ScheduleEvent(EVENT_SOLDIERS_RUN_AWAY, 30s);
|
||||
events.ScheduleEvent(EVENT_GO_FIGHTPOINT, 31s);
|
||||
events.ScheduleEvent(EVENT_TALK_SPAWN_0, 38s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_MORLEN, 44s);
|
||||
events.ScheduleEvent(EVENT_TALK_SPAWN_1, 47s);
|
||||
events.ScheduleEvent(EVENT_TALK_MORLEN_0, 52s);
|
||||
events.ScheduleEvent(EVENT_TALK_MORLEN_1, 58s);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_1, 61s);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_BLADESTORM, urand(6000, 15000));
|
||||
events.ScheduleEvent(EVENT_SPELL_MORTAL_STRIKE, urand(3000, 7000));
|
||||
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, urand(4000, 10000));
|
||||
events.ScheduleEvent(EVENT_SPELL_BLADESTORM, 6s, 15s);
|
||||
events.ScheduleEvent(EVENT_SPELL_MORTAL_STRIKE, 3s, 7s);
|
||||
events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 4s, 10s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
@@ -172,10 +172,10 @@ public:
|
||||
me->RemoveAurasDueToSpell(67541);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
me->GetMotionMaster()->MoveCharge(11779.30f, -7065.43f, 24.92f, me->GetSpeed(MOVE_RUN), EVENT_CHARGE);
|
||||
events.ScheduleEvent(EVENT_OUTRO_0, 0);
|
||||
events.ScheduleEvent(EVENT_OUTRO_1, 5000);
|
||||
events.ScheduleEvent(EVENT_OUTRO_2, 12000);
|
||||
events.ScheduleEvent(EVENT_OUTRO_3, 19000);
|
||||
events.ScheduleEvent(EVENT_OUTRO_0, 0ms);
|
||||
events.ScheduleEvent(EVENT_OUTRO_1, 5s);
|
||||
events.ScheduleEvent(EVENT_OUTRO_2, 12s);
|
||||
events.ScheduleEvent(EVENT_OUTRO_3, 19s);
|
||||
}
|
||||
else if (summons.size() == 1)
|
||||
{
|
||||
@@ -184,13 +184,13 @@ public:
|
||||
switch (summon->GetEntry())
|
||||
{
|
||||
case NPC_SCOURGE_ZOMBIE:
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 3000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 3s);
|
||||
break;
|
||||
case NPC_GHOUL_INVADER:
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_3, 3000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_3, 3s);
|
||||
break;
|
||||
case NPC_CRYPT_RAIDER:
|
||||
events.ScheduleEvent(EVENT_SUMMONS_ATTACK, 3000);
|
||||
events.ScheduleEvent(EVENT_SUMMONS_ATTACK, 3s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -227,7 +227,7 @@ public:
|
||||
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
|
||||
if (p->GetExactDist(me) <= 50.0f)
|
||||
{
|
||||
events.RepeatEvent(5000);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
}
|
||||
me->setActive(false);
|
||||
@@ -266,7 +266,7 @@ public:
|
||||
{
|
||||
if (!summons.empty())
|
||||
{
|
||||
events.RepeatEvent(5000);
|
||||
events.Repeat(5s);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -350,7 +350,7 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SUMMONS_ATTACK, 3000);
|
||||
events.ScheduleEvent(EVENT_SUMMONS_ATTACK, 3s);
|
||||
break;
|
||||
case EVENT_SUMMONS_ATTACK:
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
@@ -370,13 +370,13 @@ public:
|
||||
case EVENT_OUTRO_3:
|
||||
Talk(SAY_OUTRO_0 + (evId - EVENT_OUTRO_0));
|
||||
if (evId == EVENT_OUTRO_3)
|
||||
events.ScheduleEvent(EVENT_OUTRO_KNEEL, 6000);
|
||||
events.ScheduleEvent(EVENT_OUTRO_KNEEL, 6s);
|
||||
break;
|
||||
case EVENT_OUTRO_KNEEL:
|
||||
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
|
||||
p->KilledMonsterCredit(NPC_THALORIEN_KILL_CREDIT);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
events.ScheduleEvent(EVENT_DISAPPEAR, 6000);
|
||||
events.ScheduleEvent(EVENT_DISAPPEAR, 6s);
|
||||
break;
|
||||
case EVENT_DISAPPEAR:
|
||||
me->SetVisible(false);
|
||||
@@ -390,17 +390,17 @@ public:
|
||||
case EVENT_SPELL_BLADESTORM:
|
||||
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
me->CastSpell(me->GetVictim(), 67541, false);
|
||||
events.RepeatEvent(urand(25000, 35000));
|
||||
events.Repeat(25s, 35s);
|
||||
break;
|
||||
case EVENT_SPELL_MORTAL_STRIKE:
|
||||
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
me->CastSpell(me->GetVictim(), 67542, false);
|
||||
events.RepeatEvent(urand(7000, 12000));
|
||||
events.Repeat(7s, 12s);
|
||||
break;
|
||||
case EVENT_SPELL_HEROIC_STRIKE:
|
||||
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
me->CastSpell(me->GetVictim(), 57846, false);
|
||||
events.RepeatEvent(urand(5000, 10000));
|
||||
events.Repeat(5s, 10s);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -410,7 +410,7 @@ public:
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == EVENT_CHARGE)
|
||||
events.ScheduleEvent(EVENT_SET_FACING, 0);
|
||||
events.ScheduleEvent(EVENT_SET_FACING, 0ms);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
@@ -504,19 +504,19 @@ public:
|
||||
me->SummonCreature(NPC_SUNWELL_VISUAL_BUNNY, 1688.24f, 621.769f, 29.1745f, 0.523177f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
me->setActive(true);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(1, 1000); // guard talk
|
||||
events.ScheduleEvent(2, 4000); // theron talk
|
||||
events.ScheduleEvent(3, 10000); // npcs walk
|
||||
events.ScheduleEvent(4, 17000); // rommath talk
|
||||
events.ScheduleEvent(5, 20000); // theron talk
|
||||
events.ScheduleEvent(6, 28000); // theron talk
|
||||
events.ScheduleEvent(7, 37000); // rommath talk
|
||||
events.ScheduleEvent(8, 44000); // rommath talk
|
||||
events.ScheduleEvent(9, 52000); // rommath talk
|
||||
events.ScheduleEvent(10, 60000); // auric talk
|
||||
events.ScheduleEvent(11, 66000); // auric talk
|
||||
events.ScheduleEvent(12, 76000); // rommath talk
|
||||
events.ScheduleEvent(13, 80000); // move home
|
||||
events.ScheduleEvent(1, 1s); // guard talk
|
||||
events.ScheduleEvent(2, 4s); // theron talk
|
||||
events.ScheduleEvent(3, 10s); // npcs walk
|
||||
events.ScheduleEvent(4, 17s); // rommath talk
|
||||
events.ScheduleEvent(5, 20s); // theron talk
|
||||
events.ScheduleEvent(6, 28s); // theron talk
|
||||
events.ScheduleEvent(7, 37s); // rommath talk
|
||||
events.ScheduleEvent(8, 44s); // rommath talk
|
||||
events.ScheduleEvent(9, 52s); // rommath talk
|
||||
events.ScheduleEvent(10, 60s); // auric talk
|
||||
events.ScheduleEvent(11, 66s); // auric talk
|
||||
events.ScheduleEvent(12, 76s); // rommath talk
|
||||
events.ScheduleEvent(13, 80s); // move home
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -328,7 +328,7 @@ public:
|
||||
{
|
||||
HasEnded = false;
|
||||
TalkRNG = urand(0,1);
|
||||
events.ScheduleEvent(EVENT_APPA_INTRO, 2000);
|
||||
events.ScheduleEvent(EVENT_APPA_INTRO, 2s);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
@@ -387,31 +387,31 @@ public:
|
||||
case EVENT_APPA_INTRO:
|
||||
Talk(SAY_APPA_INTRO);
|
||||
SummonCrowd();
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_1, 3000);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_1, 3s);
|
||||
break;
|
||||
case EVENT_APPA_SAY_1:
|
||||
Talk(TalkRNG ? SAY_APPA_OPTION_1_1 : SAY_APPA_OPTION_2_1);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_2, 5000);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_2, 5s);
|
||||
break;
|
||||
case EVENT_APPA_SAY_2:
|
||||
Talk(TalkRNG ? SAY_APPA_OPTION_1_2 : SAY_APPA_OPTION_2_2);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_3, 5000);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_3, 5s);
|
||||
break;
|
||||
case EVENT_APPA_SAY_3:
|
||||
Talk(TalkRNG ? SAY_APPA_OPTION_1_3 : SAY_APPA_OPTION_2_3);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_4, 5000);
|
||||
events.ScheduleEvent(EVENT_APPA_SAY_4, 5s);
|
||||
break;
|
||||
case EVENT_APPA_SAY_4:
|
||||
Talk(TalkRNG ? SAY_APPA_OPTION_1_4 : SAY_APPA_OPTION_2_4);
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO, 5000);
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO, 5s);
|
||||
break;
|
||||
case EVENT_APPA_OUTRO:
|
||||
Talk(SAY_APPA_OUTRO);
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000);
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3s);
|
||||
break;
|
||||
case EVENT_APPA_OUTRO_CROWD:
|
||||
EmoteCrowd();
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000);
|
||||
events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5s);
|
||||
break;
|
||||
case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
|
||||
summons.DespawnAll();
|
||||
|
||||
Reference in New Issue
Block a user