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fix(Core/Spells): Improvements to Far Sight spell: (#11683)
* fix(Core/Spells): Improvements to Far Sight spell: Far Sight should not interrupt while casting another spell. Corrected setting Far Sight object as an active object. Fixed grid activation range for active dynamic objects. When Far Sight is over, the camera be reset to player. Enable swapping camera between Far Sight and Sentry Totem. Fixes #6368 * Update. * Update.
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@@ -2140,7 +2140,7 @@ public:
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void _RegisterDynObject(DynamicObject* dynObj);
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void _UnregisterDynObject(DynamicObject* dynObj);
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DynamicObject* GetDynObject(uint32 spellId);
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void RemoveDynObject(uint32 spellId);
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bool RemoveDynObject(uint32 spellId);
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void RemoveAllDynObjects();
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[[nodiscard]] GameObject* GetGameObject(uint32 spellId) const;
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