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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core): Fixed a few crashes/bugs that were found via static code analysis (#2617)
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@@ -153,14 +153,12 @@ public:
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{
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float dist = j == 2 ? 0.0f : 8.0f; // second in middle
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float angle = SummonPositions[i].GetOrientation() + M_PI*2/4*j;
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NormalizeOrientation(angle);
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me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[i].GetPositionX()+dist*cos(angle), SummonPositions[i].GetPositionY()+dist*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
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}
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for (uint8 i = 6; i < 12; ++i)
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for (uint8 j = 0; j < 1; ++j)
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{
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float angle = SummonPositions[i].GetOrientation() + M_PI;
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NormalizeOrientation(angle);
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me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[i].GetPositionX()+6*cos(angle), SummonPositions[i].GetPositionY()+6*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
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}
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}
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