fix(Core/PlayerScript) Align player script function names (#21020)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
Exitare
2025-02-16 05:59:41 -08:00
committed by GitHub
parent df7c23d763
commit 98ceb1c067
45 changed files with 749 additions and 749 deletions

View File

@@ -97,7 +97,7 @@ GraveyardStruct const* Graveyard::GetDefaultGraveyard(TeamId teamId)
GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse)
{
uint32 graveyardOverride = 0;
sScriptMgr->OnBeforeChooseGraveyard(player, teamId, nearCorpse, graveyardOverride);
sScriptMgr->OnPlayerBeforeChooseGraveyard(player, teamId, nearCorpse, graveyardOverride);
if (graveyardOverride)
{
return sGraveyard->GetGraveyard(graveyardOverride);