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fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED (#10537)
- Original author: @Gacko
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@@ -1021,6 +1021,8 @@ protected:
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ObjectGuid m_linkedTrap;
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ObjectGuid _lootStateUnitGUID;
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private:
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void CheckRitualList();
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void ClearRitualList();
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