fix(Core/Spells): Ignite and Revitalize should not prelong combat. (#13812)

Fixes #13330
This commit is contained in:
UltraNix
2023-01-06 00:50:53 +01:00
committed by GitHub
parent ac2466030e
commit 96fa9c5c7b
7 changed files with 28 additions and 16 deletions

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@@ -2221,7 +2221,7 @@ public:
uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const;
float CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const;
void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex = 0);
void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, AuraEffect const* aurEff, uint8 effectIndex = 0);
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType = SPELL_BLOCK_TYPE_ALL);
void ApplySpellDispelImmunity(SpellInfo const* spellProto, DispelType type, bool apply);