fix(Core/Spells): Fix Piercing Shots to roll remaining damage on refresh (#24852)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-24 17:17:40 -06:00
committed by GitHub
parent 30beeed2ae
commit 90d7228222

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@@ -1581,7 +1581,7 @@ class spell_hun_piercing_shots : public AuraScript
ASSERT(piercingShots->GetMaxTicks() > 0);
bp /= piercingShots->GetMaxTicks();
caster->CastCustomSpell(target, SPELL_HUNTER_PIERCING_SHOTS, &bp, nullptr, nullptr, true, nullptr, aurEff);
target->CastDelayedSpellWithPeriodicAmount(caster, SPELL_HUNTER_PIERCING_SHOTS, SPELL_AURA_PERIODIC_DAMAGE, bp);
}
void Register() override