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fix(Core/Spells): Fix Piercing Shots to roll remaining damage on refresh (#24852)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -1581,7 +1581,7 @@ class spell_hun_piercing_shots : public AuraScript
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ASSERT(piercingShots->GetMaxTicks() > 0);
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bp /= piercingShots->GetMaxTicks();
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caster->CastCustomSpell(target, SPELL_HUNTER_PIERCING_SHOTS, &bp, nullptr, nullptr, true, nullptr, aurEff);
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target->CastDelayedSpellWithPeriodicAmount(caster, SPELL_HUNTER_PIERCING_SHOTS, SPELL_AURA_PERIODIC_DAMAGE, bp);
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}
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void Register() override
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