feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -21,6 +21,7 @@
#include "CreatureAISelector.h"
#include "EscortMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "GameTime.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
#include "Log.h"
@@ -568,7 +569,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
{
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->ToPlayer()->SetFallInformation(time(nullptr), _owner->GetPositionZ());
_owner->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), _owner->GetPositionZ());
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
{