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feat(Core/Time): Implement saparated manager for game time (#8630)
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@@ -21,6 +21,7 @@
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#include "CreatureAISelector.h"
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#include "EscortMovementGenerator.h"
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#include "FleeingMovementGenerator.h"
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#include "GameTime.h"
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#include "HomeMovementGenerator.h"
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#include "IdleMovementGenerator.h"
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#include "Log.h"
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@@ -568,7 +569,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
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{
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_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
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_owner->m_movementInfo.SetFallTime(0);
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_owner->ToPlayer()->SetFallInformation(time(nullptr), _owner->GetPositionZ());
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_owner->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), _owner->GetPositionZ());
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}
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else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
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{
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