feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -18,6 +18,7 @@
#include "Common.h"
#include "CreatureAI.h"
#include "DisableMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "Log.h"
#include "ObjectAccessor.h"
@@ -923,7 +924,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPacket& recvData)