feat(Core/Time): Implement saparated manager for game time (#8630)

This commit is contained in:
Kargatum
2022-01-24 17:55:00 +07:00
committed by GitHub
parent 12da792a90
commit 8b7df23f06
129 changed files with 1147 additions and 817 deletions

View File

@@ -19,6 +19,7 @@
#include "BattlegroundMgr.h"
#include "DisableMgr.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "Language.h"
#include "Log.h"
@@ -47,7 +48,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
default:
case GAMEEVENT_NORMAL:
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
// Get the event information
return mGameEvent[entry].start < currenttime
&& currenttime < mGameEvent[entry].end
@@ -64,7 +65,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
// if inactive world event, check the prerequisite events
case GAMEEVENT_WORLD_INACTIVE:
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
{
if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
@@ -80,7 +81,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
uint32 GameEventMgr::NextCheck(uint16 entry) const
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
// for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly
if ((mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE || mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED) && mGameEvent[entry].nextstart >= currenttime)
@@ -145,7 +146,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
ApplyNewEvent(event_id);
if (overwrite)
{
mGameEvent[event_id].start = time(nullptr);
mGameEvent[event_id].start = GameTime::GetGameTime().count();
if (data.end <= data.start)
data.end = data.start + data.length;
}
@@ -157,7 +158,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
auto itr = _gameEventSeasonalQuestsMap.find(event_id);
if (itr != _gameEventSeasonalQuestsMap.end() && !itr->second.empty())
{
sWorld->setWorldState(event_id, sWorld->GetGameTime());
sWorld->setWorldState(event_id, GameTime::GetGameTime().count());
}
return false;
@@ -203,7 +204,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
if (overwrite && !serverwide_evt)
{
data.start = time(nullptr) - data.length * MINUTE;
data.start = GameTime::GetGameTime().count() - data.length * MINUTE;
if (data.end <= data.start)
data.end = data.start + data.length;
}
@@ -268,7 +269,7 @@ void GameEventMgr::LoadFromDB()
pGameEvent.start = time_t(starttime);
uint64 endtime = fields[2].GetUInt64();
if (fields[2].IsNull())
endtime = time(nullptr) + 63072000; // add 2 years to current date
endtime = GameTime::GetGameTime().count() + 63072000; // add 2 years to current date
pGameEvent.end = time_t(endtime);
pGameEvent.occurence = fields[3].GetUInt64();
pGameEvent.length = fields[4].GetUInt64();
@@ -1126,7 +1127,7 @@ void GameEventMgr::StartArenaSeason()
uint32 GameEventMgr::Update() // return the next event delay in ms
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
uint32 nextEventDelay = max_ge_check_delay; // 1 day
uint32 calcDelay;
std::set<uint16> activate, deactivate;
@@ -1720,7 +1721,7 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
// set the followup events' start time
if (!mGameEvent[event_id].nextstart)
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60;
}
return true;
@@ -1840,7 +1841,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
for (uint8 i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
{
@@ -1890,7 +1891,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
uint32 GameEventMgr::GetHolidayEventId(uint32 holidayId) const
{
auto const events = sGameEventMgr->GetEventMap();
auto const& events = sGameEventMgr->GetEventMap();
for (auto const& eventEntry : events)
{