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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Time): Implement saparated manager for game time (#8630)
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@@ -18,6 +18,7 @@
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#include "LFGQueue.h"
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#include "Containers.h"
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#include "DBCStores.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "LFGMgr.h"
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@@ -29,6 +30,10 @@
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namespace lfg
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{
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LfgQueueData::LfgQueueData() :
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joinTime(time_t(GameTime::GetGameTime().count())), lastRefreshTime(joinTime), tanks(LFG_TANKS_NEEDED),
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healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED) { }
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void LFGQueue::AddToQueue(ObjectGuid guid, bool failedProposal)
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{
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LOG_DEBUG("lfg", "ADD AddToQueue: %s, failed proposal: %u", guid.ToString().c_str(), failedProposal ? 1 : 0);
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@@ -408,7 +413,7 @@ namespace lfg
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return LFG_COMPATIBILITY_PENDING;
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// Create a new proposal
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proposal.cancelTime = time(nullptr) + LFG_TIME_PROPOSAL;
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proposal.cancelTime = GameTime::GetGameTime().count() + LFG_TIME_PROPOSAL;
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proposal.state = LFG_PROPOSAL_INITIATING;
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proposal.leader.Clear();
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proposal.dungeonId = Acore::Containers::SelectRandomContainerElement(proposalDungeons);
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@@ -464,7 +469,7 @@ namespace lfg
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void LFGQueue::UpdateQueueTimers(uint32 diff)
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{
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time_t currTime = time(nullptr);
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time_t currTime = GameTime::GetGameTime().count();
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bool sendQueueStatus = false;
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if (m_QueueStatusTimer > LFG_QUEUEUPDATE_INTERVAL)
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