refactor(Core/Misc): acore to Acore (#6043)

This commit is contained in:
Kitzunu
2021-05-31 14:21:54 +02:00
committed by GitHub
parent 7eeae6866e
commit 897a02bb75
224 changed files with 942 additions and 942 deletions

View File

@@ -2650,23 +2650,23 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
{
targetList.push_back(GetUnitOwner());
acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
acore::UnitListSearcher<acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
Acore::UnitListSearcher<Acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
targetList.push_back(GetUnitOwner());
acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
acore::UnitListSearcher<acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
{
acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
acore::UnitListSearcher<acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
GetUnitOwner()->VisitNearbyObject(radius, searcher);
break;
}
@@ -2726,22 +2726,22 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY
|| GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY)
{
acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
// pussywizard: TARGET_DEST_DYNOBJ_NONE is supposed to search for both friendly and unfriendly targets, so for any unit
// what about EffectImplicitTargetA?
else if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_NONE)
{
acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}
else
{
acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
acore::UnitListSearcher<acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
}