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fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal of Corr… (#15193)
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@@ -3352,6 +3352,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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// some spell specific modifiers
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float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
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int32 spell_bonus = 0; // bonus specific for spell
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bool normalized = false;
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switch (m_spellInfo->SpellFamilyName)
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{
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@@ -3438,6 +3439,18 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
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spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
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}
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switch (m_spellInfo->Id)
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{
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case 20424: // Seal of Command
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case 42463: // Seal of Vengeance
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case 53739: // Seal of Corruption
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case 53385: // Divine Storm
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normalized = true;
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break;
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default:
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break;
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}
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break;
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}
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case SPELLFAMILY_SHAMAN:
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@@ -3557,14 +3570,9 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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}
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}
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bool normalized = false;
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float weaponDamagePercentMod = 100.0f;
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int32 fixed_bonus = 0;
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// xinef: Divine Storm deals normalized damage
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if (m_spellInfo->Id == 53385)
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normalized = true;
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for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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switch (m_spellInfo->Effects[j].Effect)
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