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refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and … (#19501)
* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt` * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Battlegrounds/BattlegroundQueue.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp * Update src/server/game/Misc/BanMgr.cpp
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@@ -618,7 +618,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
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// Announce BG starting
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
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sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName().c_str(), std::min(GetMinLevel(), (uint32)80), std::min(GetMaxLevel(), (uint32)80));
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ChatHandler(nullptr).SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), std::min(GetMinLevel(), (uint32)80), std::min(GetMaxLevel(), (uint32)80));
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sScriptMgr->OnBattlegroundStart(this);
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}
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