fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)

* implement initial vehicle_seat_addon

Co-authored-by: Ovah <dreadkiller@gmx.de>

* add more vehicle_seat_addon data

* make exiting passenger visible

fixes "immediate despawn" of travelers mammoth

* style, update comments

* remove hacked pos relocate

* remove sending MSG_MOVE_ROOT/UNROOT on Ack

* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry

* ulduar demolisher: remove flag correction and no longer needed usableseat

* fixup! implement initial vehicle_seat_addon

* fixup! fixup! implement initial vehicle_seat_addon

* re-add AddPassenger Flame Leviathan hack

was commented by mistake

* Update rev_1725993194571320983.sql

add missing ticks

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
This commit is contained in:
Jelle Meeus
2024-10-11 07:08:14 +02:00
committed by GitHub
parent e43b760c08
commit 859a42a41e
10 changed files with 192 additions and 54 deletions

View File

@@ -34,15 +34,18 @@ Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry)
if (uint32 seatId = _vehicleInfo->m_seatID[i])
if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
{
Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
if (veSeat->CanEnterOrExit())
++_usableSeatNum;
}
}
// Ulduar demolisher
if (vehInfo->m_ID == 338)
++_usableSeatNum;
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
if (_usableSeatNum)
_me->SetNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
else
_me->RemoveNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
InitMovementInfoForBase();
}
@@ -230,6 +233,15 @@ Unit* Vehicle::GetPassenger(int8 seatId) const
return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
}
VehicleSeatAddon const* Vehicle::GetSeatAddonForSeatOfPassenger(Unit const* passenger) const
{
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
return itr->second.SeatAddon;
return nullptr;
}
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
{
SeatMap::const_iterator seat = Seats.find(seatId);
@@ -356,12 +368,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
ASSERT(_usableSeatNum);
--_usableSeatNum;
if (!_usableSeatNum)
{
if (_me->IsPlayer())
_me->RemoveNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
_me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
_me->RemoveNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
else
_me->SetNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
}
if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
@@ -376,7 +385,14 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
float x = veSeat->m_attachmentOffsetX;
float y = veSeat->m_attachmentOffsetY;
float z = veSeat->m_attachmentOffsetZ;
unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
unit->m_movementInfo.transport.time = 0;
unit->m_movementInfo.transport.seat = seat->first;
unit->m_movementInfo.transport.guid = _me->GetGUID();
@@ -410,16 +426,17 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
// also adds MOVEMENTFLAG_ROOT
Movement::MoveSplineInit init(unit);
init.DisableTransportPathTransformations();
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
init.MoveTo(x, y, z, false, true);
// Xinef: did not found anything unique in dbc, maybe missed something
if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
{
float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
CalculatePassengerPosition(x, y, z, &o);
init.SetFacing(_me->GetAngle(x, y));
}
else
init.SetFacing(0.0f);
{
init.SetFacing(o);
}
init.SetTransportEnter();
init.Launch();