feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu
2022-03-30 12:59:42 +02:00
committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
243 changed files with 1205 additions and 1191 deletions

View File

@@ -124,7 +124,7 @@ public:
ArchimondeGUID = instance->GetGuidData(DATA_ARCHIMONDE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -464,8 +464,8 @@ public:
else
{
summoned->SetFaction(me->GetFaction());
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
if (summoned->GetEntry() == CREATURE_DOOMFIRE_SPIRIT)
@@ -576,7 +576,7 @@ public:
if (Unit* Nordrassil = ObjectAccessor::GetUnit(*me, WorldTreeGUID))
{
Nordrassil->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Nordrassil->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Nordrassil->SetDisplayId(11686);
DoCast(Nordrassil, SPELL_DRAIN_WORLD_TREE);
IsChanneling = true;

View File

@@ -989,7 +989,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
(*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true);
(*itr)->SetFaction(FACTION_FRIENDLY); // make them friendly so mobs won't attack them
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
(*itr)->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
DoCast(me, SPELL_TELEPORT_VISUAL);

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@@ -416,8 +416,8 @@ public:
meteor = false;//call once!
CanMove = false;
Delay = rand() % 30000;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(MODEL_INVIS);
go = false;
Reset();
@@ -482,8 +482,8 @@ public:
{
if (spawnTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
CanMove = true;
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))

View File

@@ -112,8 +112,8 @@ public:
damage = 0;
finished = true;
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
if (InstanceScript* pInstance = me->GetInstanceScript())
{

View File

@@ -479,8 +479,8 @@ public:
{
summons.Despawn(cr);
summons.Summon(cr);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
Talk(SAY_PHASE501);
SetEscortPaused(false);
@@ -979,7 +979,7 @@ public:
if (Creature* cr = GetEventNpc(NPC_CITY_MAN))
{
cr->UpdateEntry(NPC_INFINITE_HUNTER, nullptr, false);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_PASSIVE);
}
ScheduleNextEvent(currentEvent, 2000);
@@ -988,7 +988,7 @@ public:
if (Creature* cr = GetEventNpc(NPC_CITY_MAN4))
{
cr->UpdateEntry(NPC_INFINITE_AGENT, nullptr, false);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_PASSIVE);
}
ScheduleNextEvent(currentEvent, 2000);
@@ -1003,14 +1003,14 @@ public:
}
if (Creature* cr = GetEventNpc(NPC_INFINITE_AGENT)) // it is infinite agent now :)
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_AGGRESSIVE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
}
if (Creature* cr = GetEventNpc(NPC_INFINITE_HUNTER)) // it is infinite hunter now :)
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_AGGRESSIVE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
@@ -1083,8 +1083,8 @@ public:
me->SummonCreature(NPC_TIME_RIFT, EventPos[EVENT_SRC_EPOCH], TEMPSUMMON_TIMED_DESPAWN, 20000);
if (Creature* cr = me->SummonCreature(NPC_EPOCH, EventPos[EVENT_SRC_EPOCH]))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetTarget(cr->GetGUID());
cr->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_EPOCH]);
}
@@ -1104,8 +1104,8 @@ public:
case EVENT_ACTION_PHASE3+18:
if (Creature* cr = GetEventNpc(NPC_EPOCH))
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
cr->SetReactState(REACT_AGGRESSIVE);
cr->AddThreat(me, 0.0f);
cr->SetInCombatWithZone();
@@ -1129,8 +1129,8 @@ public:
case EVENT_ACTION_PHASE5:
if (Creature* cr = GetEventNpc(NPC_MAL_GANIS))
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
AttackStart(cr);

View File

@@ -82,7 +82,7 @@ public:
summons.Summon(summon);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
thrall->AI()->JustSummoned(summon);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
return;
@@ -103,7 +103,7 @@ public:
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
me->GetMotionMaster()->MoveSplinePath(&path);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->Mount(SKARLOC_MOUNT_MODEL);
}
@@ -168,13 +168,13 @@ public:
Talk(SAY_ENTER);
break;
case EVENT_START_FIGHT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetInCombatWithZone();
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
{
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetInCombatWithZone();
}
break;

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@@ -620,7 +620,7 @@ public:
case EVENT_SUMMON_CHRONO:
if (Creature* epoch = me->SummonCreature(NPC_EPOCH_HUNTER, 2640.49f, 696.15f, 64.31f, 4.51f, TEMPSUMMON_MANUAL_DESPAWN))
{
epoch->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->AI()->Talk(SAY_EPOCH_ENTER1);
}
break;
@@ -703,7 +703,7 @@ public:
case EVENT_CALL_EPOCH:
if (Creature* epoch = summons.GetCreatureWithEntry(NPC_EPOCH_HUNTER))
{
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->GetMotionMaster()->MovePoint(0, *me, false, true);
}
break;
@@ -759,7 +759,7 @@ public:
Talk(SAY_EVENT_COMPLETE);
break;
case EVENT_THRALL_RUN_AWAY:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
SetEscortPaused(false);
break;

View File

@@ -46,11 +46,11 @@ public:
_immoltharGUID = creature->GetGUID();
if (_pylonsState == ALL_PYLONS_OFF)
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case NPC_HIGHBORNE_SUMMONER:
@@ -60,7 +60,7 @@ public:
}
else
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
HighborneSummoners.push_back(creature->GetGUID());
break;
@@ -116,13 +116,13 @@ public:
{
immol->setActive(true);
immol->GetAI()->SetData(1, 1);
immol->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
immol->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
for (const auto& guid : HighborneSummoners)
{
if (Creature* summoner = instance->GetCreature(guid))
{
summoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
}

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@@ -582,7 +582,7 @@ public:
events.RepeatEvent(15000);
break;
case EVENT_OLG_SPELL_IGNITEWEAPON:
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.RepeatEvent(5000);
}
@@ -596,7 +596,7 @@ public:
if (!me->HasUnitState(UNIT_STATE_CASTING) && me->isAttackReady())
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
if (me->HasAura(SPELL_OLG_IGNITEWEAPON))
{

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@@ -199,7 +199,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(true);
//Reset Phase
@@ -423,7 +423,7 @@ public:
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
@@ -522,7 +522,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
@@ -650,7 +650,7 @@ public:
me->SetFullHealth();
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Emerging phase
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));

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@@ -156,7 +156,7 @@ public:
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
@@ -180,7 +180,7 @@ public:
//Back_Timer
if (Submerged && Back_Timer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_MONSTER);
DoCastVictim(SPELL_GROUND_RUPTURE);

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@@ -417,7 +417,7 @@ public:
{
me->SetHover(true);
me->SetSwim(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
WeMustDie = false;
WeMustDieTimer = 1000;
}

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@@ -82,7 +82,7 @@ public:
DoCast(me, SPELL_IRRIDATION, true);
me->SetPvP(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(10));
me->SetStandState(UNIT_STAND_STATE_SLEEP);
}
@@ -105,7 +105,7 @@ public:
{
if (Spell->SpellFamilyFlags[2] & 0x080000000)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
me->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
me->SetStandState(UNIT_STAND_STATE_STAND);
DoCast(me, SPELL_STUNNED, true);
@@ -182,7 +182,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(15));
switch (urand(0, 1))
{
@@ -359,7 +359,7 @@ public:
{
if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
{
ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
ravager->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
ravager->SetReactState(REACT_AGGRESSIVE);
ravager->AI()->AttackStart(player);
}
@@ -385,7 +385,7 @@ public:
RendTimer = 30000;
EnragingBiteTimer = 20000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}

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@@ -258,14 +258,14 @@ public:
{
summon->SetFaction(faction);
if (remove)
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
summon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
if (remove)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(faction);
}

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@@ -197,7 +197,7 @@ public:
if (HealthBelowPct(20))
{
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit())
{
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);

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@@ -83,7 +83,7 @@ public:
return;
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
SetCombatMovement(true);
if (me->IsInCombat())

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@@ -99,7 +99,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RestoreFaction();
_events.Reset();
@@ -203,7 +203,7 @@ public:
Talk(TALK_0, player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);

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@@ -583,7 +583,7 @@ public:
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
@@ -597,7 +597,7 @@ public:
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
@@ -671,7 +671,7 @@ public:
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void UpdateAI(uint32 diff) override

View File

@@ -331,7 +331,7 @@ public:
PlayerGUID.Clear();
eventEnd = false;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void HandleAnimation()

View File

@@ -153,7 +153,7 @@ public:
creature->AI()->Talk(SAY_START);
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
return true;
}

View File

@@ -371,8 +371,8 @@ public:
if (!creature)
continue;
creature->SetFaction(FACTION_FRIENDLY);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
AffrayChallenger[i] = creature->GetGUID();
}
@@ -409,8 +409,8 @@ public:
Creature* creature = ObjectAccessor::GetCreature(*me, AffrayChallenger[Wave]);
if (creature && creature->IsAlive())
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(FACTION_MONSTER);
creature->AI()->AttackStart(pWarrior);
@@ -440,8 +440,8 @@ public:
}
else // Makes BIG WILL attackable.
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(FACTION_MONSTER);
creature->AI()->AttackStart(pWarrior);

View File

@@ -337,7 +337,7 @@ public:
{
if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
{
panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
panther->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
panther->SetReactState(REACT_AGGRESSIVE);
panther->AI()->AttackStart(player);
}
@@ -363,7 +363,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}