mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-16 00:36:07 +00:00
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
@@ -102,7 +102,7 @@ public:
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case EVENT_REMOVE_CONTROL:
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if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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me->SetUnitFlag(UNIT_FLAG_STUNNED);
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SetControl(player, false);
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}
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break;
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@@ -131,7 +131,7 @@ public:
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case EVENT_REGAIN_CONTROL:
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if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
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me->SetSpeed(MOVE_FLIGHT, 3.3f, true);
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SetControl(player, true);
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@@ -206,8 +206,8 @@ public:
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if (creature->AI()->GetData(DATA_IN_PROGRESS))
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return true;
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
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creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
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player->CastSpell(creature, SPELL_DUEL, false);
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player->CastSpell(player, SPELL_DUEL_FLAG, true);
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@@ -263,7 +263,7 @@ public:
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me->RestoreFaction();
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CombatAI::Reset();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
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me->SetUnitFlag(UNIT_FLAG_SWIMMING);
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}
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void SpellHit(Unit* caster, SpellInfo const* pSpell) override
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@@ -474,7 +474,7 @@ public:
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void InitializeAI() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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ScriptedAI::InitializeAI();
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me->SetReactState(REACT_PASSIVE);
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@@ -519,7 +519,7 @@ public:
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break;
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case EVENT_GHOUL_RESTORE_STATE:
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me->SetReactState(REACT_DEFENSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
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events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
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@@ -571,7 +571,7 @@ public:
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
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if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
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if (Unit* owner = who->GetOwner())
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if (Player* player = owner->ToPlayer())
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{
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@@ -580,7 +580,7 @@ public:
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creature->CastSpell(owner, 52517, true);
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creature->AI()->SetGUID(me->GetGUID());
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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}
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}
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@@ -730,7 +730,7 @@ public:
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phase = PHASE_CHAINED;
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events.Reset();
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me->SetFaction(FACTION_CREATURE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
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me->LoadEquipment(0, true);
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}
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@@ -831,7 +831,7 @@ public:
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else
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{
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me->SetFaction(FACTION_MONSTER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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phase = PHASE_ATTACKING;
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if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
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@@ -951,7 +951,7 @@ public:
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{
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npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
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{
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me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFaction(FACTION_FRIENDLY);
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
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}
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@@ -974,7 +974,7 @@ public:
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me->SetSpeed(MOVE_RUN, 1.25f);
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me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
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me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFaction(FACTION_FRIENDLY);
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}
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}
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@@ -1084,7 +1084,7 @@ public:
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{
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me->SetFacingToObject(car);
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// xinef: add some flags
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car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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car->SetFaction(FACTION_FRIENDLY);
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}
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Talk(SAY_SCARLET_MINER_0);
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@@ -233,7 +233,7 @@ public:
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m_uiWave = 0;
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m_uiWave_Timer = 3000;
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m_uiValrothGUID.Clear();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->LoadEquipment(0, true);
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me->RemoveAllAuras();
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summons.DespawnAll();
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@@ -255,7 +255,7 @@ public:
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else
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{
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me->GetMotionMaster()->MoveTargetedHome();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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Reset();
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}
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}
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@@ -274,7 +274,7 @@ public:
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{
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case 0:
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Talk(SAY_BREAKOUT1);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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break;
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case 1:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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@@ -313,7 +313,7 @@ public:
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m_uiValrothGUID = summoned->GetGUID();
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summoned->AddThreat(me, 0.0f);
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summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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summoned->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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summons.Summon(summoned);
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}
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@@ -666,7 +666,7 @@ public:
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ExecuteSpeech_Counter = 0;
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PlayerGUID.Clear();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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}
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bool MeetQuestCondition(Player* player)
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@@ -780,7 +780,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_6, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -826,7 +826,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_8, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -872,7 +872,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_3, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -918,7 +918,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_7, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -964,7 +964,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_4, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -1010,7 +1010,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_9, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -1056,7 +1056,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_5, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -1102,7 +1102,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_10, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -1146,7 +1146,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_1, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -1192,7 +1192,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME_2, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10:
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Talk(SAY_EXEC_WAITING, player);
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@@ -465,7 +465,7 @@ public:
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if (battleStarted == ENCOUNTER_STATE_OUTRO && cr->GetEntry() == NPC_DEFENDER_OF_THE_LIGHT)
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{
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cr->SetReactState(REACT_PASSIVE);
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cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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cr->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
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cr->HandleEmoteCommand(EMOTE_STATE_READY1H);
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}
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@@ -546,7 +546,7 @@ public:
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events.Reset();
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summons.DespawnAll();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetVisible(true);
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@@ -670,7 +670,7 @@ public:
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break;
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}
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case EVENT_START_COUNTDOWN_14:
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SummonCreatureGroup(5);
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return;
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case EVENT_FINISH_FIGHT_1:
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@@ -698,13 +698,13 @@ public:
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{
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summon->CombatStop(true);
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summon->DeleteThreatList();
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->SetReactState(REACT_PASSIVE);
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summon->GetMotionMaster()->Clear(false);
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}
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me->CombatStop(true);
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me->DeleteThreatList();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->Clear(false);
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@@ -769,7 +769,7 @@ public:
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case EVENT_OUTRO_SCENE_6:
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if (Creature* alex = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightOfDawnPos[7].GetPositionX(), LightOfDawnPos[7].GetPositionY(), LightOfDawnPos[7].GetPositionZ(), LightOfDawnPos[7].GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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{
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alex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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alex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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alex->GetMotionMaster()->MovePoint(0, LightOfDawnPos[8].GetPositionX(), LightOfDawnPos[8].GetPositionY(), LightOfDawnPos[8].GetPositionZ());
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alex->CastSpell(alex, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
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//alex->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
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@@ -778,7 +778,7 @@ public:
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case EVENT_OUTRO_SCENE_7:
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if (Creature* alex = GetEntryFromSummons(NPC_HIGHLORD_ALEXANDROS_MOGRAINE))
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{
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alex->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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alex->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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alex->AI()->Talk(SAY_LIGHT_OF_DAWN32);
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me->SetFacingToObject(alex);
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}
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@@ -1027,7 +1027,7 @@ public:
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{
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tirion->CastSpell(tirion, SPELL_TIRION_CHARGE, true);
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tirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
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tirion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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tirion->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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}
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break;
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case EVENT_OUTRO_SCENE_44:
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@@ -56,7 +56,7 @@ public:
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{
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me->setActive(true);
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me->SetVisible(false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetCanFly(true);
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FlyBackTimer = 500;
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phase = 0;
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