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feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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@@ -298,7 +298,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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return nullptr;
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//Silenced so we can't cast
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
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return nullptr;
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//Using the extended script system we first create a list of viable spells
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