DB/World: move questItem* fields to *_questitems tables (#249)

This commit is contained in:
Shin
2016-11-25 20:23:44 +01:00
committed by GitHub
parent 084929c558
commit 81b195099b
10 changed files with 192 additions and 57 deletions

View File

@@ -405,10 +405,8 @@ void ObjectMgr::LoadCreatureTemplates()
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
// 55 56 57 58 59 60 61 62 63 64 65 66 67
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 68 69 70 71 72 73 74 75 76 77 78
"InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
// 79 80 81 83 84
" questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
// 68 69 70 71 72 73 74 75 76 77 78
"InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
@@ -447,7 +445,7 @@ void ObjectMgr::LoadCreatureTemplates()
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
@@ -484,27 +482,23 @@ void ObjectMgr::LoadCreatureTemplates()
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
creatureTemplate.VehicleId = fields[62].GetUInt32();
creatureTemplate.mingold = fields[63].GetUInt32();
creatureTemplate.maxgold = fields[64].GetUInt32();
creatureTemplate.AIName = fields[65].GetString();
creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
creatureTemplate.HoverHeight = fields[68].GetFloat();
creatureTemplate.ModHealth = fields[69].GetFloat();
creatureTemplate.ModMana = fields[70].GetFloat();
creatureTemplate.ModArmor = fields[71].GetFloat();
creatureTemplate.RacialLeader = fields[72].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
creatureTemplate.questItems[i] = fields[73 + i].GetUInt32();
creatureTemplate.movementId = fields[79].GetUInt32();
creatureTemplate.RegenHealth = fields[80].GetBool();
creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32();
creatureTemplate.flags_extra = fields[82].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString());
creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
creatureTemplate.VehicleId = fields[62].GetUInt32();
creatureTemplate.mingold = fields[63].GetUInt32();
creatureTemplate.maxgold = fields[64].GetUInt32();
creatureTemplate.AIName = fields[65].GetString();
creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
creatureTemplate.HoverHeight = fields[68].GetFloat();
creatureTemplate.ModHealth = fields[69].GetFloat();
creatureTemplate.ModMana = fields[70].GetFloat();
creatureTemplate.ModArmor = fields[71].GetFloat();
creatureTemplate.RacialLeader = fields[72].GetBool();
creatureTemplate.movementId = fields[73].GetUInt32();
creatureTemplate.RegenHealth = fields[74].GetBool();
creatureTemplate.MechanicImmuneMask = fields[75].GetUInt32();
creatureTemplate.flags_extra = fields[76].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[77].GetCString());
++count;
}
@@ -6533,11 +6527,11 @@ void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
// 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
"questItem4, questItem5, questItem6, Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 29 30 31 32 33 34 35 36 37 38 39 40 41
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, "
// 10 11 12 13 14 15 16 17 18 19 20 21 22
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 23 24 25 26 27 28 29 30 31 32 33 34 35
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
"FROM gameobject_template");
@@ -6569,14 +6563,11 @@ void ObjectMgr::LoadGameObjectTemplate()
got.flags = fields[8].GetUInt32();
got.size = fields[9].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
got.questItems[i] = fields[10 + i].GetUInt32();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[16 + i].GetInt32(); // data1 and data6 can be -1
got.raw.data[i] = fields[10 + i].GetInt32(); // data1 and data6 can be -1
got.AIName = fields[40].GetString();
got.ScriptId = GetScriptId(fields[41].GetCString());
got.AIName = fields[34].GetString();
got.ScriptId = GetScriptId(fields[35].GetCString());
got.IsForQuests = false;
// Checks
@@ -9253,3 +9244,63 @@ PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
return NULL;
return info;
}
void ObjectMgr::LoadGameObjectQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId FROM gameobject_questitem ORDER BY Idx ASC");
if (!result)
{
sLog->outString(">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
_gameObjectQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId FROM creature_questitem ORDER BY Idx ASC");
if (!result)
{
sLog->outString(">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
_creatureQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
sLog->outString("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}